Hello once more, fellow scientists! I wager you weren’t anticipating to listen to from us once more so quickly!
We’ve simply pushed one other replace to the game primarily based on suggestions from yesterday’s beta. As with the earlier beta, you could find the newest replace on the general public beta department.
We discovered a problem with the replace’s deployment which meant that sure maps weren’t up to date when they need to’ve been. This led to some weird points (which weren’t current on our inner construct) with rainbow/pitch black cliffs in Surface Tension map A, or Gonarch C being unbeatable. Those points must be resolved now.
We have additionally deployed just a few main UI and AI enhancements.
As at all times, please tell us what you assume! As with the earlier beta, we’re totally on the look-out for game-breaking points.
Here is a small changelog particular to simply this new beta solely. When 1.Zero goes dwell on March fifth, we are going to put up the complete changelog for all of 1.0!
- Fixed bindings format.
- Fixed format for brand new Video Options tooltips.
- Fixed lacking translations.
- Fixed Engine crash with New UI on exiting the game.
- Fixed sensitivity bug with the “Invert Mouse Look” choice.
- Fixed guide saves restrict bug.
- Removed outdated Combine code accountable for spontaneous speeding and different quirks.
- Rushing now happens much less and is extra depending on distance. The HECU will are inclined to rush much less now in the event that they’re additional away from you.
- Fixed infinite looping of melee schedule. Now reasonably than standing there hitting you repeatedly, there’s a 50% probability of retreating after every assault.
- Added a brand new “Cat and Mouse” habits which is used whereas in cowl or holding assault factors. This is far nearer to how HL1’s Marines behaved and is extra participating to struggle. If you try to strategy their cowl level, the HECU will now attempt to suppress you with “excessive pressure,” whereas nonetheless remaining in cowl. They will then instantly attempt to conceal once more after being uncovered.
- Fixed the LOS checks carried out earlier than firing. Now they’re much much less more likely to unintentionally shoot one another in hectic eventualities, as they’ll take into consideration their weapon LOS earlier than every shot, reasonably than earlier than bursts.
- Fixed Grenadier with RPG working round for some time as an alternative of specializing in firing. Now he ought to fireplace as quickly as he finds an satisfactory place, with no delay.
- Fixed rocket spawn place for Grenadier with RPG. It now not shoots from slightly below his head anymore.
- Increased suppression level question radius. This causes HECU suppression habits (the place they fireplace at your place after they cannot see you) to happen extra typically and have an opportunity of overlaying an even bigger space.