City-builders aren’t often my jam, however Before We Leave has planet-devouring house whales. It’s a “mostly non-violent” game about serving to colonies hop between cute little planets, constructing picket spaceships and salvaging historic tech. It got here out final week in early entry, and all the pieces about it appears to be like soothing.
Apart from the whales. Obvs.
Here’s the launch trailer, in which there’s an odd paucity of express house whale.
You’re managing a tribe of people that’ve spent a number of generations hiding underground, who are actually looking forward to niceties like daylight and the conveniences of contemporary know-how. It’s type of low-pressure, in that “there are no weapons”, and “no battles with neighbours for control of resources”. It bears repeating, although: house whales. Exactly how they’ll mess you up isn’t clear, and neither is precisely what you are able to do about them. But yep, annihilation on the flippers of celestial cetaceans could be very a lot a factor.
If you do handle to cope with them, finally you’ll be operating an interplanetary community of settlements. I do like having a grand objective to work in direction of, and all of this sounds novel sufficient to tempt me right into a style I usually keep away from. Plus, it’s properly fairly.
Developers Balancing Monkey Games haven’t mentioned once they’re leaving early entry, or what they’re going so as to add earlier than they do. It appears they don’t know themselves – they say they’ll spend the following few weeks bug-fixing, after which begin “planning a roadmap”.
You can nab Before We Leave from the Epic store for £16/$20.