Following on from the messy launch of Star Wars Battlefront 2 – a great shooter hampered by intrusive microtransactions – DICE is eager to set the file straight for Battlefield 5.
First off, the developer and its writer, EA, have been clear from the beginning: you gained’t be capable of get a bonus by shopping for stuff in-game. So, how precisely does the monetisation aspect of issues work?
We requested design director Daniel Berlin.
“The thing we’ve said from the beginning is that this is not going to be pay to win,” Berlin states. “There aren’t going to be issues you should buy for cash which might be gameplay affecting.
“You should buy cosmetics. There’s going to be some which might be earnable and a few which might be purchasable. Some issues may solely be earnable, however then we would say sooner or later, ‘Hey, if you want to pick that up, you can get it for this’. But the necessary factor right here is, Battlefield has by no means been a game that’s pay to win and it by no means will likely be.”
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