
Every three months we gather up to discuss the state of the game. It takes us 4 long days just to go through the features and their status… there is a reason developers include all of their operations staff in the credits and this is it. January 15, 2026
Vincke is referring to the “invisible champions” of the industry—personnel whose daily tasks aren’t directly linked to the mechanics of Divinity but who are essential to maintaining operations. He highlighted office managers and legal advisors who tackle urgent issues at all hours. These roles are often overlooked because they aren’t considered “creative” and these staff members rarely represent the studio on a public stage or at major gaming summits.
However, their contributions provide developers with the necessary bandwidth to focus on their craft. Imagine trying to design the complex world of Divinity: Original Sin 2 while simultaneously managing payroll, travel expenses, and the infinite administrative hurdles of a global business. These specialists are truly invaluable, and Vincke’s public recognition of their role is a refreshing acknowledgement of how games are actually made.
“There’s a clear reason why we include our entire operations team in the game credits,” he concluded. We couldn’t agree more.
The mystery surrounding the Baldur’s Gate 3 director’s next project may have been unraveled—though Larian remains tight-lipped, the latest clues seem far from accidental.
Source: gamesradar.com


