Valve has established several distinct tiers for revenue distribution.
Valve has released its traditional year-end retrospective. In a recent blog post, the company detailed service improvements, commission structures, and various platform updates.
Many are familiar with the controversial “30% cut” that developers typically pay on Steam. However, as far back as 2018, the company introduced new revenue-sharing brackets of 75% and 80% (resulting in commissions of 25% and 20%, respectively).
Valve highlighted that over the past seven years, an increasing volume of games—from both AAA giants and smaller indie studios—have managed to qualify for these more favorable revenue tiers.
As a result, the effective average commission for Steam developers has shifted to 24%:
