The netcode in Apex Legends is seemingly nowhere close to as polished as the remainder of the game.
Netcode in battle royale games is all the time a sticky topic. For one, it’s difficult to get satisfying outcomes when participant counts are excessive, and maps are massive – two key parts in any battle royale game.
YouTuber Battle(non)sense, whom it’s possible you’ll bear in mind from his glorious netcode evaluation movies for common shooters together with Black Ops 4, Fortnite and lots of others, has given Apex Legends the identical therapy.
As is widespread in these exams, Battle(non)sense begins out by testing the consumer and server ship and obtain charges. In this case, Apex Legends’ consumer sends updates at 58Hz per second, however the first downside could be seen within the obtain charge, which is unstable. Bizarrely, the obtain charge begins out excessive and drops through the match, earlier than rising barely in direction of the tip.
This is in stark distinction to different battle royale games, which begin out with a worse charge the extra gamers are alive earlier than stabilising as their numbers dwindle. Regardless, the obtain charge averages round 31Hz.
These numbers is usually a bit deceptive, nevertheless, because the YouTuber explains. Apex Legends’ servers run at a 20Hz tickrate, however the ship and obtain charges counsel a worth greater than that. According to their findings, that’s as a result of the game’s servers ship a lot information that it must be cut up into a number of packets, making a bloated tickrate worth.
Of course, the precise delay gamers really feel in-game when transferring, capturing and so on. is what finally issues. Battle(non)sense famous a median delay of 94.2ms for harm, 165.2ms for gunfire, and 136ms for motion. These figures are fairly excessive, particularly contemplating the roughly 20Hz tickrate of Apex’s servers.
For comparability, that is a lot excessive than PUBG, Fortnite, and Blackout. In less complicated phrases, having such excessive community delay means you’ll be shot behind cowl, to not point out have much less honest firefights in Apex in comparison with these different games.
This is an issue that may’t merely be solved by upping the tickrate, because the evaluation explains. Instead, Respawn might want to make the netcode extra environment friendly and work on its lag compensation tech, which presently favours the shooter regardless of how excessive their ping is.
You can try the total evaluation within the video above.
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