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With the energy of the “Stop Killing Games” movement still palpable, the community wasn’t ready to let the title fade into obscurity. The movement’s official social channels even spotlighted Anthem, arguing that customers should dictate when they are finished with a game, rather than corporations.
Laurie recognizes that the server test footage was inspiring and that “people are going to get their hopes up.” However, she noted that reverse-engineering EA’s proprietary Frostbite engine is a monumental task. “I don’t want to be the person responsible for the fallout if it turns out we can’t actually make significant progress,” she explained.
Recently, a Dragon Age veteran defended the studio’s experimental approach with the game, noting that “BioWare has always been about evolution.”
Source: gamesradar.com


