Getting to grips with metal beams and weapon manufacturing in Anno 1800? For probably the most half, the manufacturing of assets in Anno 1800 is pretty easy and works such as you would possibly anticipate. A lumberjack hut gathers wooden and delivers it to the sawmill the place it’s became timber, for example. Or a sheep farm gathers wool and sends it to the framework knitters to be became clothes.
These primary manufacturing chains have a tendency to stick to the 1:1 ratio rule of 1 useful resource gathering constructing to at least one useful resource refinement constructing. This will be gleaned from viewing the manufacturing time on any given constructing. In the above instance, a lumberjack hut takes 15 seconds to assemble wooden, and a sawmill takes 15 seconds to show that wooden into timber. Thus, you’ll want one sawmill to each one lumberjack hut to be able to most effectively produce timber.
Unfortunately, that straightforward math is not going to all the time give you an answer, so right here’s what it’s essential produce metal beams and weapons in Anno 1800:
Producing metal beams, which is required for a lot of mid- and late-game buildings and ships, requires 4 buildings: the iron mine, charcoal kiln, furnace, and steelworks. If you’re trying to make weapons, you’ll skip the steelworks and use a weapons manufacturing unit as an alternative. Looking at every constructing’s manufacturing occasions reveals that reaching optimum output shouldn’t be so simple as constructing at a 1:1 ratio: the iron mine produces one unit of iron in 15 seconds, and the charcoal kiln produces one unit of coal in 30 seconds. The furnace takes these two uncooked supplies and smelts them collectively, producing one unit of metal in 30 seconds. That metal then strikes to the steelworks the place, after 45 seconds, it’s became a metal beam, or to the weapons manufacturing unit the place, in 1 minute and 30 seconds, will probably be became a unit of weapons.
Since the uncooked supplies (iron and coal) are unbiased of each other, it may be tough to resolve on what number of of every constructing you’ll want. Some fast math provides us the reply, although: an iron mine takes 15 seconds to make one iron, and a charcoal kiln takes double that to make one coal. Since you’re producing one iron in half the time it takes for a kiln to make coal, it is smart to have two kilns per one mine. So, to begin the chain, construct two charcoal kilns per one iron mine. Simple.
As an alternate, a coal mine can be utilized rather than the 2 charcoal kilns. That’s not all the time doable, however coal mines produce coal in 15 seconds, which is twice as environment friendly because the kilns. This relies on the randomness of your island’s format and entry to assets, nevertheless.
Whatever the case, we are able to now transfer on to the furnace, the place the coal and iron will probably be smelted into metal. The furnace takes 30 seconds to make one unit of metal, which is how lengthy it takes the kilns to function. Since there’s no option to pace up this course of, and we’re producing 2 iron for each 1 coal, a 1:1 ratio of furnaces and kilns will just do effective. So, at this level, we’ve got: one iron mine, two charcoal kilns, and two furnaces. Make sense to this point? Good.
While you’re right here: Check out the best building games on PC
Here’s the place issues go off the rails a bit. The steelworks, which can take the metal from the furnace, requires 45 seconds to function. Since not one of the earlier buildings within the chain function at 45 seconds there’s probably not any option to obtain a pleasant, spherical quantity in terms of metal beam manufacturing. The closest we are able to get is to provide 1.three metal beams per minute, which is finished by constructing three steelwork buildings.
If you’re making weapons, although, you’ll must construct a whopping six factories to hit that optimum manufacturing line because of the longer construct time. So, all instructed, we’ve got the next manufacturing chains. For metal beams:
1 iron mine + 2 charcoal kilns/1 coal mine > 2 furnaces > three steelworks
And for weapons:
1 iron mine + 2 charcoal kilns/1 coal mine > 2 furnaces > 6 weapons factories
It’s unlucky that Anno 1800 doesn’t try this nice a job of serving to gamers navigate among the extra complicated manufacturing chains, however in that manner the game facilitates experimentation. Hopefully this information supplies a helpful augmentation to your metropolis constructing adventures.
Source