Switch 2 devkit shortage no longer hindering developers – insider

Switch 2 devkit shortage no longer hindering developers – insider

The supply constraints surrounding Nintendo Switch 2 development kits have largely been resolved. This update comes from industry insider Nate the Hate via the Famiboards forum, corroborating recent reports from Windows Central journalist Jez Corden.

According to Nate the Hate, the scarcity of these devkits was the primary factor behind the delayed arrival of Call of Duty on Nintendo’s next-generation hardware. This clarification follows speculation from forum members who theorized that the game’s absence at launch was a result of Xbox’s internal cost-cutting measures rather than a lack of hardware access. Proponents of that theory had pointed to the release of Tony Hawk’s Pro Skater 3 + 4 on the Switch 2 as evidence that Activision already had the necessary tools.

However, the insider explained that within massive publishing corporations, hardware allocation is not handled uniformly across all teams. The fact that one Activision-owned studio secured a Switch 2 devkit did not guarantee that every internal division—specifically the Call of Duty team—received them at the same time.

Nate the Hate noted that while developers didn’t receive the kits “too late” in a general sense, the timing was tight enough to prevent a simultaneous release alongside other platforms. He emphasized that the distribution of development hardware has now been stabilized.

This report aligns with comments shared by Jez Corden on X, where he previously stated that developers “simply didn’t have the kits” required for the porting process. Corden later suggested that the initial version of Call of Duty for the Switch 2 is “nearly ready” and should see a release within the coming months.

 

Source: iXBT.games