Switch 2 Devkit Shortage No Longer Hindering Developers – Insider

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The shortage of Nintendo Switch 2 development kits has largely been resolved. This update comes from insider Nate the Hate via the Famiboards forum, corroborating recent reports from Windows Central’s Jez Corden.

According to Nate the Hate, the primary reason Call of Duty will miss the Nintendo Switch 2 launch window is this very scarcity of devkits. This clarification followed a debate where some users speculated that the game’s absence was due to Xbox’s internal cost-optimization strategies rather than hardware access, citing the planned release of Tony Hawk’s Pro Skater 3 + 4 on the new console as a counterargument.

The insider explained that within massive publishing entities, devkit access is not automatically distributed to every developer under their umbrella. The fact that one Activision studio might have received Switch 2 hardware early does not imply that all internal units, including the massive Call of Duty team, had them at the same time.

While the Call of Duty developers didn’t receive their kits “too late” in an absolute sense, it was late enough to prevent a simultaneous release alongside other platforms. Nate the Hate emphasized that the distribution bottlenecks have now been mostly cleared.

This information aligns with Jez Corden’s recent comments on X, where he noted that developers “needed devkits for porting” which were simply unavailable at the time. Corden later added that the first iteration of Call of Duty for the Switch 2 is “nearly ready” and is slated for release within the next few months.

 

Source: iXBT.games

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