How’s that Vega wine tasting now, AMD? Pretty good, I count on. Especially now we’ve bought the most recent Radeon graphics playing cards giving their GeForce rivals hassle in Shadow of War, and that coming scorching on the heels of the realisation that AMD’s Vega is leaving the top-end Nvidia 10-series GPU eating its dust in Forza 7.
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We’ve completed our personal performance testing for Shadow of War, close to the kind of graphics playing cards that symbolize the chips-in-rigs of the overwhelming majority of players, however sadly our Vega samples have been seconded to Poland by AMD and are nonetheless in transit again to the workplace.
Computer Base in Germany, nonetheless, have gone to city on the GPU testing. They’ve benchmarked Shadow of War with all the newest graphics playing cards to see how they stack up within the open-world orc-fest.
The outcomes spotlight each how memory-intensive the sport is, and simply how properly AMD’s newest Vega GPU structure can cope with that kind of title. For essentially the most half the AMD RX Vega 64 fell behind the Nvidia’s GTX 1080 in our gaming benchmarks after we first reviewed it – even within the high-res textured world of the sport’s prequel, Shadow of Mordor.
But with Shadow of War the Vega 64 is constantly out in entrance of the GeForce card. The distinction is simply 9% at 1080p and 1440p, however it stretches to a hefty 21% when the decision is pushed as much as 4K. Interestingly, it’s at 4K the place the AMD RX Vega 56 additionally pulls away from the GTX 1080.
That’s a fairly spectacular end result for AMD, nonetheless it must be mentioned that AMD’s flagship GPU continues to be much more costly than the Nvidia competitors. The least expensive RX Vega 64 is $650 within the US, although is simply £551 within the UK. That nonetheless places it round $100, or £100, dearer than the GTX 1080.
So you’d kinda hope it was delivering higher numbers, proper?
All the Shadow of War numbers had been taken with AMD’s High Bandwidth Cache Controller turned off too, so there are not any caching shenanigans occurring. It’s all straight GPU and reminiscence interface efficiency.
It’s setting an intriguing precedent for Vega’s future efficiency, and that would properly be compounded by the upcoming launch of Wolfenstein 2, with its use of the proprietary AMD Rapid Packed Math tech. That basic AMD ‘superb wine’ method to their graphics structure delivering improved efficiency over time was constantly pointed to through the Vega launch, and it appears to be occurring.
Could Vega develop into a little bit of an AMD classic? It didn’t appear like it at launch, however there may be an increasing number of proof issues might be turning round.
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