As a part of this Rainbow Six Siege season, Ubisoft are taking a breath to replace and optimise all the things they’ve launched to this point for the sport. Currently, a part of the crew is selecting over every map to see what they will do to make them look higher and run quicker than they did at launch.
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The largest change is definitely fairly a refined one. Siege’s massive promote is its destructible environments; attackers are inspired to undergo a stage’s partitions, not its doorways. One approach the crew did this was to mild the sport in such a approach that the areas the place the defenders are prone to disguise are in darkness and the attackers’ routes are within the mild, so when attackers punch a gap in a wall the defenders need to stare out into disorientating brilliant mild, whereas the attackers can see into the darkish fairly clearly.
After seeing how folks play the sport, Ubisoft have determined to strip out that bloom impact, making the destruction a extra helpful impact for either side:


The crew can also be going by way of every map optimising the artwork and textures to scale back the pressure in your PC’s reminiscence, the knock-on impact of this needs to be that the sport may have fewer hiccups when all the things is exploding.
Can you inform these ranges have been optimised? They nonetheless look darn good to me:

Also getting a touch of added prettiness are the Skyboxes:

All of those updates and modifications will likely be rolled out by way of this season. You can learn extra about it on Ubisoft’s blog.
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