If you’ve already ordered in a hog to roast in celebration of A Total War Saga: Thrones Of Britannia‘s launch, you might want to get your meat man on the blower. Developers Creative Assembly today announced that they will not launch the historical strategy game on April 19th, as had been the plan, as they want more time to polish it up. Thrones Of Britannia is now slated to launch on May 3rd, which isn’t a lot later actually. But a fortnight is lengthy sufficient that you just in all probability wouldn’t desire a hog within the shed the entire time. Give the butcher a bell.
Creative Assembly clarify in today’s announcement that, y’know, they need extra time to make it good – particularly as that is to be the primary of the brand new Total War Saga subseries. For those that demand extra specifics (or maybe had considerations after studying and watching previews), they element some large issues they’re engaged on.
“These modifications will embrace some quality-of-life UI enhancements, comparable to exhibiting the participant a breakdown of sources contributing to their present War Fervour degree. We’re additionally implementing a number of shades of plus-and-minus results relating to totally different ranges of meals, and the way every degree interacts with repairs and provides.
“We’re performing some extra balancing work on the marketing campaign AI, mainly relating to its aggression ranges on totally different issue settings, and the quantity (and composition) of the armies it recruits. Generals can even change in look as they age, which is mirrored of their portraits.
“Perhaps the most important space we’re specializing in is battle. We’re making some enhancements to the AI’s flanking behaviour, and we’re addressing the best way the AI targets enemy items, to raised account for intervening items blocking cost pathways. We’re additionally tweaking sure animation units in order that troopers now maintain their shields out as they stroll, reinforcing the shield-wall focus of the age, and guaranteeing they higher keep unit coherency on the transfer.
“We’ve looked at some of the default unit-states from Warhammer, and as a result we’re implementing toggles in the options menu so you can choose which states you wish to be on by default (such as always-run, skirmish and guard modes). On top of that, we’re making a whole raft of alterations to numerous aspects of battle, including (but not limited to): collision damage, unit stats, maximum drag-out widths, collision radii, unit mass and spacing, and we’ll be removing an experimental feature you may’ve seen at work in game footage where units were slowed by missile fire, as this was affecting the coherency of the targeted unit’s formation. In aggregate, these changes are making combat feel tighter and more attuned to the age.”
See? They need extra time to make it good. I advised you.
In the meantime, do learn our Adam’s Thrones Of Britannia preview to see what it’s all about. “It might be the leanest and meanest game in Creative Assembly’s long-running strategy series,” he says. Fancy.