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However, Nintendo ultimately decided against a full open-world framework. The team felt that the core Metroidvania experience—defined by unlocking areas through specific upgrades—was fundamentally incompatible with an entirely unrestricted sandbox environment.
“We opted to design a contained area for free exploration that serves as a central hub connecting other regions. We believed that implementing satisfying bike mechanics in this space would offer a reprieve from the tension of traditional exploration, helping to balance the game’s overall pace,” the spokesperson explained.
With Mario Kart also exploring open-world elements recently, it raises intriguing questions about how many other Nintendo franchises will adopt this hybrid design philosophy on the Switch 2.
Explore our definitive list of the top Switch 2 titles announced so far.
Source: gamesradar.com


