Have you ever puzzled what Half-Life 2’s City 17 would appear to be in an atlas? Now you will discover out!
Most of us love visiting and exploring video video games settings, however some go bit additional and map them. Konstantinos Dimopoulos is one such particular person – a sport designer, author, and urbanist who used his city planning PhD to create a complete atlas of common online game settings referred to as “Virtual Cities”.
How detailed might such an atlas be, you may ask? Dimopoulos launched an excerpt about Half-Life 2’s City 17 so you can see it for your self.
“City 17 is one of the most successful, coherent, economically designed, and memorable urban environments ever crafted,” Dimopoulos writes in the excerpt. “The imposing alien tower, the Citadel, instantly sets the tone, and acts as a major landmark that keeps players both oriented and focused on their goal. Combined with a network of minor landmarks consisting of elements like the station square’s obelisk or the horse statue it makes the city easy to mentally map, and thus legible.”
The City 17 map consists of many particulars from the sport, from the prepare station the place Freeman first arrives, to the waterways he makes use of to flee a number of chapters later. Dimopoulos’ textual content goes on to explain the attainable historical past of City 17 itself, speculating on its 19th Century archetecture and detailing the features of its post-invasion society.
Of course, Half-Life 2 isn’t the one sport setting Dimopoulos is working with. The ultimate model of Virtual Cities will embrace related studies on Grand Theft Auto’s Los Santos, Fallout’s New Vegas, Shadowrun’s Hong Kong, and even the notorious Silent Hill. All paintings shall be offered by Maria Kallikaki.
Virtual Cities’ manufacturing is presently being crowdfunded through Unbound, with backer rewards that embrace map prints, collectible postcards, and the power to recommend cities for the completed e book. As of writing, the venture has raised 75% of its fundraising objective.
“Every city featured in the atlas will be mapped through a combination of traditional and unorthodox cartographic methods including partial reconstruction, and the filling in of essential details, which allow us to visualise the often fragmented, incomplete, and out of scale cities of gaming in a cohesive way,” Dinopoulos writes on the Unbound marketing campaign.
No launch date is offered, because the e book remains to be in progress. That stated, you’d higher imagine I’ll be pouring over each single map when Virtual Cities launches.
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