At first blush, AFRAID seems as if it’s an edgy horror title, the sort you’d see in a misguided police serial about videogames. “What you do in the game… becomes real” it guarantees, ominously. But it seems AFRAID is one thing very completely different – or it will likely be, ought to its Kickstarter attain its objective.
Here’s a mission that unites seven gaming charities that you can support.
It’s a little bit of a bait-and-switch – AFRAID is definitely a contraction of African Aid, and the mission, by UnEpic creator Francisco Téllez De Meneses, is to create a recreation that connects play with actual work achieved by non-profit assist organizations in African nations.
On one degree, that is achieved with recreation mechanics. Meneses says AFRAID will function two utterly distinct recreation modes, each a facet of assist work. “Jesse” mode is a driving recreation about touring nation roads and paths to remoted villages to ship wanted provides, whereas “Sarah” mode is about managing an NGO and assigning duties to a crew of assist employees.
It’s a easy means to make use of a recreation to teach gamers on the way in which assist organizations work within the area, however there’s one other connection as properly. Each copy of the sport will retail for $10 USD, and whereas half of that may cowl Steam charges and taxes, the remaining 5 {dollars} will likely be break up into 10 “donation credits” which might be tied to in-game achievements. Complete objectives within the recreation, and people credit go towards charities working in the true world on the exact same initiatives gamers see whereas enjoying.
The thought of involving a recreation’s buy worth with its mechanics, and additional tying that to real-world assist work, is an attention-grabbing one. Gamifying charity is a doubtlessly fraught endeavor, however there’s additionally the potential to perform actual good with it.
You can discover out extra, and again the mission, over on the AFRAID Project Kickstarter page.
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