Prey 1.05 replace allegedly fixes PS4 display tearing and stuttering, patch notes error hints at upcoming survival options

Prey has an enormous new replace on all platforms, and Bethesda could have by chance advised us a bit extra about its plans than supposed.

After a protracted silence, Prey has lastly been up to date with what could also be a repair for the eye-bleeding PS4 issues introduced with the last update.

Sadly there’s no phrase on a repair for the best way Morgan switches genders with out rationalization, however alternatively, stacks of save corruption and progress bugs on all platforms have been rectified. Additionally, the entire Gloo-cannon-mantle-through-walls issues has been axed so we will in all probability anticipate an finish to 7 minute Prey speedruns.

The patch notes are fairly hefty and properly value trying by way of if bugs put you off Prey for some time, however there’s one merchandise on the listing posted to Reddit by a Bethesda group supervisor that’s of explicit curiosity: “added weapon malfunction text for when weapons jam”.

The factor is, weapons don’t jam in Prey. When redditor SomeSayKosm pointed that out, Bethesda mentioned “This note was erroneously included and does not apply in the patch”.

So what does it apply to? An inside construct? One with hardcore survival options? We’re actually hoping Prey will see a few of the identical love Dishonored 2 and Fallout four did with the addition of additional modes and options by way of free post-release patch, so cross your fingers that pans out.

Here are the total Prey 1.05 patch notes, together with the inaccurate weapon jam line.

  • [PS4 ONLY] Fixes to deal with screen-tearing/stuttering
  • Player can now not turn out to be blocked from rebooting Power Plant for the “Reboot” mission after killing the Technopath in Life Support.
  • Added weapon malfunction textual content for when weapons jam.
  • Fixed crash when mimicking bass guitar within the Yellow Tulip.
  • Extra gadgets gained by way of passive neuromods, akin to organs and tumors from Necropsy or spare elements by way of Dismantle, will now correctly stack within the participant’s stock mechanically.
  • Loading a save from a earlier model of the sport will now not take away all quests and stock, or break the HUD.
  • Fix for some AI-related crashes.
  • Various fight tweaks/fixes for mimics.
  • Opening the TranScribe will now not disrupt FoV settings.
  • The gentle on high of a turret will now not turn out to be indifferent when the participant jumps and glides whereas holding it.
  • Approaching areas with Coral ought to now not trigger the consumer to stutter and finally freeze.
  • Operator corpses from saves made on earlier builds will now not trigger efficiency points.
  • Repair II and III enhance effectivity with swimsuit patch kits. Reduced swimsuit injury from enemies on straightforward and regular issue.
  • Increased wrench vary and energy of melee intention help. Wrench now at all times staggers mimics (interrupts assaults). Mimics stand additional again to forestall gamers having to look down an excessive amount of.
  • Stun Gun now tells the participant when a goal is out of its efficient vary. Weapons will show a “Weapon Offline” when disabled by EMP.
  • Hepatocytic Amp S-m186 chipset now correctly solely removes the destructive results of the “Drunk” debuff
  • Player will now spawn within the appropriate location when touring from Shuttle Bay to different areas.
  • Fixed uncommon crash when stage transitioning to Life Support.
  • Reployers now not lose collision when recycling them, after which loading a save the place they had been current.
  • Player can now not bypass ceiling collision by mantling GLOO.
  • Danielle now voices the proper response to the participant’s actions with the Cook throughout the endgame sequence.
  • The fabricated coral detector chipset and the quest-given chipset now each operate accurately to scan the coral when put in
  • Fix for uncommon freeze/crash when in fight with Phantoms.
  • The Luther Glass quest will now not incorrectly full and fail after the participant has already accomplished the hunt in Trauma Center.
  • Lights are now not generally incorrectly ‘on’ when the participant enters the Cargo Bay for the primary time
  • Igwe will now not be present in Cargo Bay when the ‘meet January’ name is triggered.
  • Mimic’s wall soar assault animation is cancelled if they’re surprised.
  • Treasure Hunt now lists an goal and marker to return to Abigail’s workstation as soon as all of the maps are investigated.
  • The nightmare within the Arboretum is now in a position to get into the greenhouse and use ranged assaults on the participant from the doorway.
  • Turrets can now be hacked correctly in the event that they’ve been beforehand managed by the Technopath.
  • If the participant manages to totally GLOO the better mimic whereas it’s in mid-lunge towards the participant’s face, the facegrab animation will now not play and lure the participant.
  • Hitting a surprised Phantom with the wrench now not breaks their animations
  • Raised phantoms and operators will now not turn out to be hostile to the participant when attaching grenades to them.
  • Various crash fixes
  • Various textual content fixes.
 
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