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“I lived my life in the shadows, driving to and from work in total darkness,” Cain joked. Saturdays weren’t for rest either; developers would often gather voluntarily to play the latest builds of Fallout, which Cain viewed as a promising sign that they were onto something special.
As the project neared its deadline—a period often associated with the modern industry’s “crunch” problem—Cain’s schedule escalated to 12-hour days, seven days a week. “I frequently found myself grocery shopping at 3:00 AM, eventually becoming a familiar face to the graveyard shift staff,” he recalled. “That was the reality of bringing the wasteland to life.”
A Typical Day Of Making Fallout – YouTube

While acknowledging the modern debate over workplace ethics, Cain emphasized that his dedication was purely internal. “Some people might hear this and think of it as abuse or forced labor,” he explained. “But for us, it was a labor of love. We were obsessed with what we were creating. I hope everyone gets to experience that level of passion at least once—working on something you love so much that the time investment feels like a choice, not a mandate.”
Though he clarified that such a pace is ultimately “unsustainable” and is glad industry standards have evolved, he looks back on that intense era with a genuine smile. “It was absolutely incredible,” he concluded. Perhaps it’s time to dust off that bread machine.
Related: Tim Cain on why he’s moving away from creating new IPs for major publishers.
Source: gamesradar.com


