In the world of Atomic Heart, too many issues have tendrils. They’re on the computer systems. They dangle from the robotic resurrection bees. They’re in your hand, squirming outwards in some heinous style that grants you telekinesis. Every peek we get into Mundfish’s upcoming Russian immersive sim makes me wish to get my squirming telekinesis arms on it sooner.
The information comes courtesy of YouTuber Alexey Makarenkov, who delved into the Atomic Heart of darkness and revealed this and extra in his arms on preview. Wait till you see the drillsnakes.
It’s in Russian, however the English subtitles work nice.
It does really feel like a type of games that suffers for seeing components earlier than they’re prepared. I’m somewhat envious of people that get to come across these drillsnakes for the primary time within the wild, however so it goes. I’ve combed the 44 minutes above for what’s most notable.
Telekinesis works like in Control, the place you haul issues up in entrance of you and blast them outwards. You may zip melee weapons into your arms, although.
I’m happy to see a deal with melee fight. Makarenkov compares it to Zeno Clash, and it reminds me of Elderborn, a reasonably good bash ’em up that got here out final week. The key ingredient is a liberal dose of dashing, and the nuances of timing your assaults together with your actions. Marenkov additionally mentions that the capturing feels strong, however weapons include low clip counts that drive you to swap again to melee.
Robotic resurrection bees are an enormous deal, too. They could be hacked in the event you sneak up on them, however in the event you don’t they’ll skulk round attacking you with razor blades and fixing up their associates. They’re related to hives, which is able to ship bees out for you in the event you don’t disable them first, and are additionally wired as much as an overworld surveillance system that pours in additional enemies as you trigger a ruckus. You can’t go down right into a laboratory and make a tonne of noise, Makarenkov says, and presume issues are going to be dandy once you get to the floor.
The bit that the majority grabbed me was the place he explores a type of laboratories, the place globs of “polymer” float about within the air, and he swims by means of rooms gelatinously flooded from the top-down.
Developers Mundfish haven’t introduced a launch date for the remainder of us to swim by means of the bizarre floating goop.
There’s a lot I haven’t talked about in Makarenkov’s video, and another the place he solutions viewers questions.