RuneScape CEO says the game’s player base has evolved from “16-year-old Breaking Benjamin fans” to “33-year-old accountants and CEOs”

Iconic Old School RuneScape character portrait against a dark backdrop

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While I haven’t quite reached the CEO or accountant status, as a 32-year-old writer who spends his days immersed in the gaming world while still indulging in those same old playlists, I find Bellamy’s assessment impossible to dispute. It perfectly captures the transition of the player base.

Beyond humor, there is a strategic depth to this observation. OSRS is uniquely designed so that progress remains impactful regardless of time constraints. Even if your schedule only permits a 41-minute window for Slayer tasks or Farming runs after a long shift, those incremental gains—experience and resources—are permanently banked. The game respects the player’s limited time.

Bellamy also reflected on the IP’s remarkable resilience: “The fact that this franchise has navigated that generational transition and just recorded one of its strongest growth years is staggering from a player’s perspective. From a business leadership standpoint, it’s equally impressive.”

2025 was a landmark year for Old School RuneScape, which shattered multiple concurrent player records. Furthermore, the survival-themed spinoff, RuneScape: Dragonwilds, significantly outperformed sales projections. Even the mainline game, RuneScape 3, has seen positive sentiment after scaling back its more aggressive monetization. While OSRS remains the flagship, the entire ecosystem is arguably in its healthiest state ever.

Under Bellamy’s guidance, Jagex remains committed to its core identity. As he famously put it: “The French excel at wine, the Germans at engineering, and Jagex excels at RuneScape.”

The CEO also noted that developers can achieve “comparable results” with a fraction of a typical AAA budget if the vision is executed correctly, citing titles like Clair Obscur as prime examples.


 

Source: gamesradar.com

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