I hope you prefer to struggle.
So, right here we’re: Resident Evil 7. Billed as a return to the horror collection’ slower-paced roots, it shares a bit in widespread early titles within the collection. That means puzzles, backtracking, optionally available and hidden objects, weapon upgrades and restricted sources. All of which, we predict, makes the sport fairly rattling good.
Housekeeping: As far as attainable, we’ll preserve this information spoiler-free. We’ll trace at and speak round story revelations slightly than outright reveal them. Things like merchandise areas, weapons and executives shall be spoiled as we have to speak about them, however we’re not going to spoil large plot twists or soar scares. Let’s do that.
Resident Evil 7 Guide: Walkthrough #6 – Getting the dissection room key
So, if you happen to’re following our information you simply backtracked into different areas of the home, avoiding Jack, and picked your self up a shotgun. Now it’s time to return downstairs. Expect extra preventing and extra molded monsters… however, no, we wouldn’t advise you employ the shotgun if you happen to might help it. Save it and people shells for a determined scenario.
You would possibly wish to drop by the save room subsequent to the steps, however when prepared head again down and into the labyrinthine basement/processing space. Near the inexperienced/blueish door you pressured open earlier there’s a wood door. Head inside. Within you’ll discover some gunpowder and another goodies, however the factor we’re most eager about are the physique lockers.
You’ll see puzzle notes pointing you to search out “Three As and a Handprint“. Look on the names on the assorted doorways within the room. You wish to find a locker named for someone with Three As and one with a bloody handprint. That’s Tamara – close to the far finish – and the handprint, nearer to the door. Easy.
Doing it will open up the locker closest to the door you entered from. When you activate it a molded will come out. Once it’s useless, seize the DISSECTION ROOM KEY that was within the container with it.
Onwards to the dissection room
Once you’ve acquired the dissection room key, head out from that room and head in the direction of the opposite areas downstairs (abuse that map!) that you simply haven’t but explored. You’ll know you’re getting in the proper path whenever you cross by a room with a number of baths.
Look inside and round these baths as you cross them. You’ll discover stuff like shotgun shells, handgun bullets and chem packs. As you not far away, search for a gap within the wall populated by a herb. There are enemies too, after all.
Listen: It’s going to get dicey down right here, and there’s not a lot we will let you know to assist. Remember our recommendation from earlier: plant your ft, place your pictures rigorously, go for the top. Avoid utilizing the shotgun if you happen to can, but when issues get determined, go for it. If you employ the shotgun and aren’t getting a kill with each shot you need to cease, although. That ammo is simply too treasured.
Eventually you’ll attain a boiler room. At the again of that, there’s a door. Use your newly discovered Dissection Room Key to go on by.
Boss preparation within the dissection room
Story break! After a really transient story sequence, there are some objects to seize within the room you’re in and the next hallway:
- On your proper there’s a locker with some shotgun shells.
- Further downstairs nonetheless there’s a herb proper in plain sight.
- Near the herb there’s additionally some ammo – for me, shotgun shells.
Once you’ve grabbed all that stuff, head by the doorways. Boy, this space positive seems… arena-y, doesn’t it?
Head upstairs, and duck into the door in your proper. This is an alternate entrance to the room you simply got here from. On this aspect you will discover some chem fluid in your proper as you enter. Leave after which keep it up the way in which you had been going: upstairs, you’ll see the ultimate canine head you want simply hanging on a hook, clearly a entice.
If you need, earlier than you’re taking the bait you possibly can head down the close by stairs – down right here there’s some gunpowder and a locked door.
Okay, no extra placing it off: time to take the bait.
Boss struggle: Jack and the Giant Chainsaw
Okay, so… the primary section of this struggle pits you, with no matter you walked in with, towards Jack.
There’s a method to do that with out truly firing a shot. See all of the physique baggage hanging from the ceiling? If you get near them you possibly can kick them. If you do that to Jack sufficient occasions, he’ll get annoyed and transfer to choose up an even bigger weapon, which kicks off section 2 of the struggle. This is de facto arduous to do, since you must kite across the room, turning round to then kick the baggage into him. It could be finished, although.
Alternatively you possibly can simply shoot him. Both will work. Shooting is less complicated, however means much less bullets for you afterward. I personally would favour a mixture – attempt to encourage Jack into positions the place you possibly can hit him with the physique baggage, but when he will get too shut blast him with the shotgun at shut vary.
You’ll know when he reaches the second section – he’ll take a knee and get again up with out his weapon.
He’ll now stroll over to a grate and rip it open. Follow him, as a result of there’s a weapon behind there for you too – a chainsaw. This boss battle now turns into about blocking with R1 and attacking with R2, giving it all the things you’ve acquired to kick his ass.
There’s actually no trick right here that I might inform – it’s all about timing. Block when he assaults, hit him when he’s open. If you’re actually determined you possibly can swap to your gun as effectively and simply strive blasting him.
This is a battle of attrition, however stick with it – he’ll go down ultimately!
Once he does, it’s time to maneuver on to half seven – and get out of the home! The ordeal is way from over, nonetheless… however you’ve earned a reprieve, not less than.
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