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Resident Evil 7 information: weapon checklist – all of the weapons and the place to seek out them
Resident Evil 7 isn’t all about operating and hiding, although the Baker Family are certainly terrifying and seemingly invincible. There are loads of enemies within the sport and loads of fight battling these enemies – and so there’s fairly various totally different weapons all through the sport.
Some weapons are handed to you at no cost all through the story. Others are unlocked by finishing the sport in particular methods. Others, resembling the perfect ‘regular’ pistol within the sport, a souped up shotgun and a grenade launcher, are non-compulsory and could be missed by the participant.
Below we checklist each weapon that we’ve discovered within the sport, break up into just a few totally different sub-categories. Be warned: the character of this web page means there are spoilers for the late half of the sport by way of precise weapons themselves and the areas the place they’re discovered. We don’t go into element, although. Here all of them are:
You’ll discover this within the Guest House 1F as a part of a compulsory story encounter. This weapon is fairly easy – goal and hack away with it, and don’t neglect that in case you maintain in L1/LB you’ll throw up your arms in an effort to block incoming assaults with the deal with – important for surviving.
You’ll get this weapon within the Main House 1F. A narrative occasion will bequeath you the knife in an effort to progress after you’ve spent a little bit of time within the first wing of the principle home being stalked by Jack. Like the Axe you’ll be able to guard and slice with the knife, although we don’t by any means advise you interact enemies with this – in actual fact, it’s most helpful for smashing open sure objects within the atmosphere to see if something is inside.
This knife is present in 2F of the Wrecked Ship space later within the sport. This is a extra skilled looking model knife, and consequently it’s a good bit extra helpful than the pocket knife however arguably not fairly pretty much as good because the Axe. The identical primary techniques apply: block liberally and go in laborious when the enemy is recovering.
This melee weapon is an unlockable additional you get hold of by finishing the sport. We’re not solely positive the way it unlocks, however it unlocked for us on our second play-through of the sport, which was on simple. If we needed to guess, it’s tied to both your second completion, seeing each endings or ending the sport on simple.
This melee weapon is completely lethal, however it’s only supplied to you as soon as within the sport as a part of a scripted boss battle state of affairs. Here’s hoping we get to make use of it outdoors that state of affairs ultimately… PC modders, assist!
The G17 is the primary gun you’ll get within the sport correct – you’ll be capable of decide it up within the storage when a nasty combat goes down there. One has to think about it belonged to the cop, and it resembles a Glock 17 (thus the title), which is a standard police challenge weapon. It has a 10-round journal, however every shot is usually weaker than the opposite pistols within the sport.
The M19 is definitely technically the primary gun you discover within the sport – it’s the one within the attic within the prologue part. Later on, you’ll discover this gun sitting round on the mattress within the trailer, however it’s damaged. Thankfully a restore equipment is definitely fairly close by – and we’ve got a dedicated guide page on how to find both of those. Once repaired this gun has a 7-shot journal, smaller than the G17, but in addition has some extra stopping energy. It was my go-to gun for a lot of the sport.
A tiny pistol that appears like one thing a undercover agent would possibly carry… which form of is smart, come to consider it. This weapon is discovered on the Wrecked Ship within the Save Room on 1F late within the sport. In perform phrases, this gun is fairly rattling much like the G17 – it has a 10 spherical journal and equally primary stopping energy.
This gun is presented to you as a part of the principle story – on the very finish. Here’s the kicker, although: when you’ve completed the sport as soon as, you get a duplicate of this gun dumped into your merchandise chest on all subsequent performs. It’s an infinite hand-cannon and whereas it solely has a three shot journal each shot packs an infinite punch whereas nonetheless solely utilizing common pistol ammo. It makes a replay of the sport rather more enjoyable (and faster, as enemies drop in a heap).
This revolver is out there from as quickly as you get out of the home and into the yard, although it’ll value you 9 antique coins. It’s gradual firing and makes use of a novel and uncommon type of ammo, however it additionally hits like a freight prepare. A worthwhile improve in case you have the cash.
Shotguns & Machine Guns
The M37 Shotgun is out there to you as quickly as you get your palms on the Scorpion Key – we’ve truly got an entire guide page dedicated to explaining how to get it, however the gist is that this: in Grandma’s room on the 2F of the principle home there’s a damaged shotgun. You can swap this with the M37 on the plinth in the principle corridor and preserve the M37. The M37 has a large unfold and a Four-shell capability at any given time. It’s highly effective, however you should be shut as much as maximize it.
In the final entry we talked about that damaged shotgun in grandma’s room – the M21. Later in the game you have the opportunity to get a toy shotgun which you can place on the plinth, or alternatively you’ll be able to simply commerce your M37 with the M21 and depart that shotgun behind. Once you have got the damaged shotgun once more, use the game’s second repair kit – out there across the identical time you get entry to the Toy Shotgun – to restore this gun. This holds two photographs solely, however is extra correct and packs a much bigger punch than the M21.
P19 Sub-machine Gun
The P19 SMG is obtained at first naturally as a part of the principle story – it’ll be positioned into your palms in the beginning of a obligatory story-critical VHS tape. Back within the current day, nevertheless, you may as well discover one: It’s within the Captain’s Office on the Wrecked Ship. You need to do a little bit of backtracking to get the important thing to the locker that the P19 is in, however you’ll be able to nab it simply sufficient. It’s highly effective, particularly contemplating that it has an infinite 64-round journal – simply watch out to not waste bullets due to the hefty recoil.
Makeshift heavy weapons
The nature of Resident Evil 7’s setting implies that you’re not precisely going to discover a rocket launcher or different such heavy weapons simply laying round, however there are some makeshift heavy weapons available. The Burner is principally a flamethrower and is made up of 2 parts (the burner nozzle and the burner grip) in the Old House 1F. It can maintain as much as 150 models of fuel at any given time, and the flames are nice for taking down teams of enemies, who react to being burned.
The grenade launcher plans are discovered within the storage room off from the Master Bedroom in the principle home – maybe this was a facet mission of Jack or Lucas? The weapon itself is in storage, a room on 1F of the Main House that requires a Crow Key to enter. You’ll need to backtrack a bit to get it, as we explain in our guide. There are two totally different grenade sorts you’ll be able to craft and each deal vital harm – although my favorite are the flame rounds. Fire is nice, y’see.
These truly could be skipped, however they’re additionally put so forcefully in entrance of your face at first in a VHS Tape after which within the Wrecked Ship section that you just’ll absolutely decide at the very least just a few of those makeshift bombs up. Place them down and detonate them from a distance. For bonus factors (and a trophy/achievement), kill an enemy by attaching a distant bomb on to them after which killing them with its detonation.