Resident Evil 2 Remake Walkthrough Part 10 – Claire B – Alternate Sewers

After an in depth encounter of the mutant type, Claire wakes up within the dank sewers beneath Raccoon City. Sherry is nowhere to be seen and, regardless of the protestations of her mom Annette, Claire wants to ensure she’s secure.

In the final half we left Claire straight out of the cutscene the place stated goodbye to our previous buddy Mr X. Turn round and seize the SMG bullets behind you, then stroll ahead by means of the one door to advance.

Save up on this new workplace if you want, accumulate all of the provides, then press on by means of the subsequent door. Except you may’t, it’s locked.

Return to the massive room you wakened in and leap down the damaged hole on the east wall.

Resident Evil 2 Remake Walkthrough Part 10 – Claire B – Alternate Sewers

Follow the hallway round, then leap down the ledge on the finish.

Turn proper, then seize the blue herb to the left of you earlier than persevering with on downstream.

Walk by means of the right-hand tunnel and climb up onto the financial institution on the left.

Follow this hallway round, go up the steps and thru the door – this leads into the cable automotive room.

Go up the steps to your left, then climb the ladder.

Walk into the Control Room and cope with the three zombies. Collect the provides from across the room – the code for the locker is SZF – then leap down the hole within the nook of the room.

This triggers a cutscene. When you regain management you’ll be within the Monitor Room, which is your primary hub within the sewers.

Checkmate

Over on the far facet of the principle is a electronically locked door which is linked to the plugs beside it.

The contracting firm that designed the system had a factor for chess, so every plug is designed to seem like a distinct piece. Pick up the be aware on the desk and your major goal will change to searching for them.

Leave these plugs the place they’re for now, and depart the room by means of the door on the east facet of the room. Before you go, seize the Sewer Map off the wall subsequent to the door. Make certain to deliver a few Blue Herb gadgets with you and a stack of three flash or frag grenades too.

On the opposite facet of the door, pull the lever in entrance of you, then stroll throughout the bridge.

Turn proper, then proper once more. At the top of the trail you’ll see a zombie and a secure.

Shoot the zombie, then open up the safe. The code is written on its right-hand facet. It’s 2 left, 12 proper, eight left.

Inside is a body the makes your SLS 60 extra highly effective.

Either equip it to your revolver or nip again to the Monitor Room to deposit it.

Now go to the opposite facet of the room close to the cable automotive and choose up the T Tool from subsequent to the pc.

Then undergo the exit on the japanese wall of the Treatment Pool Room and down the steps.

Shoot the zombies on the backside of the steps, then flip left. Run down the second set of stairs and use your new T Tool on the mechanism subsequent to the door.

Run by means of and throughout the bridge. Then take the Sewer Key from the field in your proper.

Steel your self for this subsequent bit, it’s fairly gnarly.

Climb the ladder right down to your left, then comply with the stream round. Climb up onto the financial institution to your left, then leap down on the opposite facet.

In the curiosity of conserving ammo, you’re going to should run by means of this subsequent space.

It’s fairly arduous to run previous these G-monsters, however is feasible. Walk forwards from the place you jumped down off the financial institution and the primary monster will floor. Sprint round to its left and previous it.

This one is definitely the probably to catch you, however it’s not a catastrophe if it does – simply press to counter with certainly one of your grenades then run by means of the primary opening you may.

Once you’re previous the primary one, preserve working ahead however hug the best wall. You ought to be capable of squeeze pretty simply previous the second monster. Then make a beeline for the opening in entrance of you, banking to the left to keep away from the final monster.

There’s a zombie in your means right here, so attempt your greatest to disable it together with your SMG.

Once you’re on the opposite facet, climb up onto the financial institution and undergo the door. Climb up the steps on the opposite facet.

You’re now within the Supplies Storage Room. Walk across the path and go down the steps.

Turn left on the backside and undergo the open gate. On your left as you stroll by means of is the Queen Plug – take it.

Turn round and stroll ahead till it opens out a little bit. On your left is one other field so that you can put the Queen Plug, so use it out of your stock.

Go by means of the now open gate and go up the steps to your proper.

A zombie will fall off the banister and get up, so flip round and ship him again to sleep together with your gun.

At the highest of the steps is a field with the King Plug in. Take it – then leap down from the hole within the railings.

Turn round instantly and shoot the zombie proper behind you, then return by means of the open Queen Plug gate.

Put the King Plug within the field subsequent to the underside of the steps, then undergo and seize the Spark Shot from the wall.

Now unlock the door behind you, and return and take out the King Plug.

Then return and get your Queen Plug.

Finally, to get out, put the Queen Plug within the field you initially discovered it by the steps.

Then stroll by means of and put the King Plug within the field on the backside of the steps. Now stroll by means of and accumulate your Queen plug from the opposite facet, earlier than retracing your steps to get the King Plug.

Now return up the steps and over to the horrible sewer river place with all the enormous monsters.

To get again to dry land, run again in the direction of the best way you got here, however hug the left hand wall.

This takes you to a distinct financial institution. Climb up, then leap down the opposite facet.

You’re can’t actually keep away from being grabbed by the subsequent monster, so simply counter it with a grenade or knife, then run previous whereas it’s surprised. Climb again up the ladder, and thank your fortunate stars you by no means should go down there once more.

Once you’ve climbed the ladder, flip proper and retrace your steps again throughout the bridge.

Go up the small staircase and cope with the zombie in your left. Then as an alternative of going again up the steps to your proper, stroll ahead and pull the lever in entrance of you on the wall.

This opens a sewer grate in entrance of you, so leap down and undergo.

Walk ahead, countering the monster in entrance of you and slipping previous – or this time, taking pictures it together with your grenade launcher.

On your proper previous the monster is one other T Tool door, crank it open and undergo.

On the opposite facet, go up the small elevator.

This lands you up within the Workroom. Shoot the zombie on the ground to wake it up. Then headshot it to ensure it stays down. Next seize the Hip Pouch on the left. On the best is the Hiding Place Roll Film which provides you the Treasure Hunter Trophy – we’ve had a separate information on how you can full it if you wish to take the outing of your run.

To advance, unlock the door in entrance of you, then take the Rook Plug out of the field in your left.

With the plug in your stock, cope with the zombies and head over to the best.

Turn left down these units of stairs and preserve following them down.

At the underside, climb into the water and switch left. Walk forwards and one other monster will rush you. Not an issue a grenade launcher and a few SMG hearth can’t repair.

Keep strolling forwards till you see a crank door in your left. Open it and stroll by means of. You can now discard the T Tool.

This completes an enormous loop so that you’re now again close to the realm with all of the G-monsters.

Go again round throughout the bridge and up the primary small set of stairs, however then flip proper to return as much as the Treatment Pool Room.

Go again throughout the bridge to the Monitor Room, then ensure you’ve bought six areas in your stock.

Make certain you might have the Queen, King, and Rook in your stock, then go to the digital door and take the Knight, Pawn, and Bishop from their plugs.

On the wall closest to the door put the plugs within the following order – left to proper: Queen, Bishop, King.

Then on the opposite wall – left to proper: Knight, Rook, Pawn.

This unlocks the door.

Saving Sherry

Before you allow seize some therapeutic gadgets, some weapons, and any grenades you’ve bought into your stock.

Then head by means of the door and down the steps. Turn left and pull the lever on the facet of the compactor door.

The energy’s out, so flip round and go into the Main Power Room behind you.

Inside the Power Room, go over to the circuit breaker on the far wall. Turn the three switches on the best to return energy.

Walk over to the door and ol’ Bill will come and say whats up.

Keep transferring across the room and he’ll preserve crashing by means of the ceiling to assault you. If you retain working round he shouldn’t hit you.

After a number of misses he’ll break down the door on the left. Sprint previous his proper hand facet and out of the door he broke down.

Follow the trail round and ultimately you’ll leap down onto a steel platform.

Run to the far facet and press the button on the console.

What you’re making an attempt to do is stun William so you may hit him with the transport container.

Once you’ve pressed the button to maneuver the container, run over to the place it was. This lures William over to the place you’re. Soften him up with gunfire to the top, then when he’s close to you run again over to the opposite facet of the platform and throw a grenade at him – this could stun him for lengthy sufficient you could press the button on the console once more and knock him off.

When that’s performed, go up the lit up stairs, unlock the door on the prime, then pull the ability lever that didn’t work earlier than.

This triggers a cutscene with Sherry. Once you get management again, carry Sherry again up the steps to the Monitor Room.

Then undergo into the Treatment Pool Room and over to the Cable Car.

This is the purpose of no-return, so if you wish to go and do something within the sewers or Police Station, now’s the time.

When you’re prepared, pull the lever in entrance of you.

After the cutscene you’ll be within the NEST lab, which we’ll stroll you thru within the subsequent half!


 
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