PUBG weapons information (Update #25): weapon stats, PUBG finest weapons, Bizon stats, G36C stats, and extra


There is such a various array of weapons, attachments, scopes, and sophistication of weapon in Playerunknown’s Battlegrounds that maintaining observe of all of it may be difficult even for extra skilled gamers. Most just lately Update #25 has added one more new weapon, the Bizon SMG, together with the brand new Canted Sight attachment, and gamers are nonetheless working to familiarize yourself with these newcomers on the battlefield.

Our PUBG weapons information offers a complete overview of each weapon in PUBG, from the Bizon to the AWM, from the G36C to the Skorpion. Below you’ll discover detailed stats on every weapon, in addition to our private opinions on how the weapons carry out beneath completely different circumstances. You’ll additionally discover a useful desk of attachments on the backside of the web page.

Player is sniping another player swimming in a lake.

PUBG weapons information – weapon stats and finest weapons

Understanding how one weapon differs from one other in PUBG when it comes to their vary, dealing with, injury, and basic behaviour is commonly the deciding consider whether or not you survive the upcoming encounter. But, after all, you’ll additionally have to be reassessing the scenario you’re in, asking questions of your self akin to: how a lot ammo do I’ve left? What tools do my teammates possess? How far into the match am I? Where would possibly the ultimate circle seem?

All these questions ought to inform your playstyle and the choices you make. If you’re after some extra basic tips about PUBG as a complete, check out our principal PUBG guide. Now, let’s check out the weapons!

Submachine guns Sniper Rifles
Assault Rifles Miscellaneous Weapons
Shotguns Pistols
Light machine guns Melee Weapons
DMRs PUBG Attachments

Note: All weapon stats featured under have been both discovered by means of experimentation or datamining, or taken from this lovely spreadsheet, created and maintained by Reddit consumer “dak4ttack”. The injury stats refer to break in opposition to no armour/Lvl 1 armour/Lvl 2 armour/Lvl Three armour/limb.

Submachine weapons

Bizon

  • Ammo Type: 9mm
  • Magazine Size: 53
  • Body Shot Damage: 35/24.5/21/15.8/21
  • Headshot Damage: 63/44.1/37.8/28.4
  • Fire Rate/Reload Time: 0.086s/3.8s

Added completely to Vikendi and Erangel maps in Update #25, the Bizon has a number of good promoting factors. Its very massive journal, full-auto mode and low recoil mix to make it an important mid- to close-range SMG, and it’s naturally quieter than many different SMGs. It lacks the flat DPS of the UMP or Vector on account of its decrease fee of fireplace, and it could solely settle for muzzle and sight attachments. But I by no means discover myself lacking the decrease rail or journal attachments as a result of the gun already has such low recoil and such an important journal. This is already a contender for finest SMG in PUBG, however it can solely shine when you use it in the appropriate manner; with agile actions and fast, highly effective bursts over brief distances.

Vector

  • Ammo Type: 0.45
  • Magazine Size: 13 (25 with Extended Mag)
  • Body Shot Damage: 34/23.8/20.4/15.3/20
  • Headshot Damage: 61.2/42.8/36.7/27.5
  • Fire Rate/Reload Time: 0.055s/2.2s

The Vector is a really polarising SMG. What places me and plenty of others off it’s its terrible journal dimension with out an prolonged journal attachment. But it has its deserves, specifically a low recoil and excessive fee of fireplace, which lets you do unleash some glorious DPS at brief to mid-range. But be sure to’re not caught off-guard when your journal runs out lower than a second after you begin firing.

Micro Uzi

  • Ammo Type: 9mm
  • Magazine Size: 25 (35 with Extended Mag)
  • Body Shot Damage: 26/18.2/15.6/11.7/16
  • Headshot Damage: 46.8/32.8/28.1/21.1
  • Fire Rate/Reload Time: 0.048s/3.1s

The Uzi boasts the very best fee of fireplace of any weapon in PUBG, however on account of its poor injury this isn’t fairly as thrilling because it sounds. Regardless, the Uzi is an honest possibility within the early- and mid-game, notably – effectively, completely – in close-quarters fight. Plus, you understand, it truly holds sufficient ammo to kill somebody with. Hear that, Vector?

UMP9

  • Ammo Type: 9mm
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 39/27.3/23.4/17.6/23
  • Headshot Damage: 70.2/49.1/42.1/31.6
  • Fire Rate/Reload Time: 0.092s/3.1s

Don’t be seduced by the firepower of the others; in relation to SMGs, many will agree that the UMP reigns supreme. A slower, calmer, and extra measured method than the others, the UMP has clip dimension and a comparatively mild recoil, notably when decked out with attachments. The means to change between single-shot, burst, and full-auto solely provides to its versatility. But what actually units the UMP aside is that it’s a surprisingly correct gun, even at longer ranges. Any different SMG I’d really feel somewhat conflicted about taking into the ultimate circle, however with the UMP, I really feel safe.

Tommy Gun

  • Ammo Type: 0.45
  • Magazine Size: 30 (50 with Extended Mag)
  • Body Shot Damage: 40/28/24/18/24
  • Headshot Damage: 72/50.4/43.2/32.4
  • Fire Rate/Reload Time: 0.086s/3.45s

Damage is the declare to fame of the Tommy Gun, with surprisingly good flat injury stats and an honest clip dimension that may be prolonged past every other SMG. However, the shortage of a sight attachment severely limits its efficient vary, and its recoil is a bucking bronco in comparison with the UMP, stopping the Tommy Gun from being a perfect alternative heading into the mid- and late-game.

Light machine weapons

DP-28

  • Ammo Type: 7.62
  • Magazine Size: 47
  • Body Shot Damage: 51/35.7/30.6/23/31
  • Headshot Damage: 117.3/82.11/70.38/52.8
  • Fire Rate/Reload Time: 0.109s/5.5s

If the AKM have been an LMG, it could be the DP-28 (aren’t abbreviations the most effective?). Slow to fireplace, however hits like a truck. Hard to regulate, however takes ceaselessly to reload. Oh wait, these have been two negatives. Yeah, I’m not an enormous fan of the DP-28. But you may definitely nonetheless shred with it at mid- to close-range. Bear in thoughts, nonetheless, that the DP-28 takes no attachments besides a choose few scopes. So what you see is what you get with the pizza-gun.

M249

  • Ammo Type: 5.56
  • Magazine Size: 100
  • Body Shot Damage: 45/31.5/27/20.3/20
  • Headshot Damage: 103.5/72.45/62.1/46.6
  • Fire Rate/Reload Time: 0.075s/8.2s

Joining the Groza within the ranks of air drop-only shredders, the M249 earns its popularity in two methods: an insane fee of fireplace, and a bonkers clip dimension. Nobody’s going to dare get right into a DPS battle with you whenever you’re holding the M249. However, when you click on reload earlier than you actually wished to, you’re lifeless, due to the gun’s downright diabolical eight-second reload time. But with 100 photographs, who wants reloads? Just be sure to have backup weapon to go with the M249, and also you’re good to go.

Assault Rifles

G36C

  • Ammo Type: 5.56
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 43/30.1/25.8/19.4/19
  • Headshot Damage: 101.1/71/61/45.5
  • Fire Rate/Reload Time: 0.086s/3.8s

Native to PUBG’s newest map, Vikendi (see our PUBG Vikendi information for additional particulars), the G36C replaces the SCAR-L on Vikendi, and possesses just about all the identical stats, aside from a nifty fireplace fee improve that places it on the identical stage as our buddy the M416. However, to counteract this, a complete second has been added to its reload time, so that you’ll mainly want to finish the battle earlier than it’s worthwhile to reload. And that could be harder than you assume, as a result of the G36C is just not as tameable because the SCAR-L or the M416, with a recoil that many gamers agree is troublesome to familiarize yourself with.

AKM

  • Ammo Type: 7.62
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 49/34.3/29.4/22.1/22
  • Headshot Damage: 115.2/81/69/51.8
  • Fire Rate/Reload Time: 0.1s/3.22s

The AKM has at all times been a fearsome weapon at each stage of a match, boasting the joint-highest injury per hit of all of the assault rifles. Discounting injury drop-off, 2 headshots or 5 physique photographs will kill somebody clad in Level Three armour. However, it’s a tough AR to grasp, on account of its heavy recoil and bullet drop. Best recommendation is to spend time in PUBG’s coaching mode getting used to the AKM earlier than laying declare to it every match.

Aug A3

  • Ammo Type: 5.56
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 43/30.1/25.8/19.4/19
  • Headshot Damage: 101.1/71/61/45.5
  • Fire Rate/Reload Time: 0.086s/3.67s

This air drop-exclusive assault rifle is an actual magnificence. The Aug packs a punch and handles very simply in comparison with a weapon such because the AKM. Its solely disadvantage is that it takes a very long time to reload in comparison with a few of its contemporaries. All in all, a strong and forgiving rifle which feels nice to make use of – notably when geared up with a suppressor.

Beryl M762

  • Ammo Type: 7.62
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 47/32.9/28.2/21.2/21
  • Headshot Damage: 110.5/77/66/49.7
  • Fire Rate/Reload Time: 0.086s/2.9s

The Beryl is well forgotten in comparison with extra staple assault rifles, such because the AKM, M416, or SCAR-L. But the Beryl’s DPS beats out all of them, thanks primarily to its glorious mixture of base injury and fee of fireplace. The catch? A horrible quantity of recoil, which suggests in actuality you’re extra more likely to die to any of the beforehand talked about ARs than you’re to the Beryl. If you’re intent on utilizing this beast, at the very least connect a foregrip and compensator to permit at the very least a few of your bullets to hit at mid- to long-range.

Groza

  • Ammo Type: 7.62
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 49/34.3/29.4/22.1/22
  • Headshot Damage: 115.2/81/69/51.8
  • Fire Rate/Reload Time: 0.08s/3s

Ahh, the Groza. If you simply heard a terrifying droning sound within the distance and also you’re unsure what it was, it was in all probability a Groza. This air drop-exclusive shredder hits with the ability of an AKM, however its fee of fireplace is prime of the road, even beating out half the SMGs listed above. It takes some getting used to, and it’s finest not used as a long-range weapon, however when you’re fortunate sufficient to come back throughout a Groza, there aren’t many causes I can consider to not take it.

M416

  • Ammo Type: 5.56
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 43/30.1/25.8/19.4/19
  • Headshot Damage: 101.1/71/61/45.5
  • Fire Rate/Reload Time: 0.086s/2.73s

Arguably the quintessential assault rifle, The M416 has first rate general stats which may be boosted to excellence with a full array of attachments, although after all don’t count on that to occur in each game. When in comparison with the AKM, the M416 offers much less injury however fires sooner and handles higher. But overlook that. The actual motive to like the M416 is that it has the bottom reload time of any assault rifle in PUBG. We all know that reloading throughout a firefight is tantamount to urgent the “kill me now” key in your keyboard, whether or not you’re behind cowl or not. So I discover it’s finest to restrict this as a lot as doable.

M16A4

  • Ammo Type: 5.56
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 43/30.1/25.8/19.4/19
  • Headshot Damage: 101.1/71/61/45.5
  • Fire Rate/Reload Time: 0.1s/2.86s

The M16A4 is a really counterintuitive weapon in its present state. In phrases of stats it’s near-identical to the M416, with the principle distinction that the M16A4 is a burst- or single-shot-only weapon. But right here’s the factor: by no means use the burst mode. You can spam-click in single-shot mode and attain the identical fee of fireplace because the burst mode, with out having to attend for the cooldown after each third shot. So mainly it’s an M416 with fewer attachments slots, and you need to give your self an RSI with the intention to use it correctly. I’m not a fan, however there’s no denying in expert palms the M16A4 is a strong close- to mid-range rifle.

MK47 Mutant

  • Ammo Type: 7.62
  • Magazine Size: 20 (30 with Extended Mag)
  • Body Shot Damage: 49/34.3/29.4/22.1/22
  • Headshot Damage: 115.2/81/69/51.8
  • Fire Rate/Reload Time: 0.1s/3.37s

The Mutant is an attention-grabbing addition to PUBG’s AR roster, matching the AKM in injury output however firing solely in two-shot bursts. This instantly turns many gamers off the Mutant, however the two-shot burst makes it a lot simpler to regulate than the M16A4, and superb for tapping enemies at mid- to long-range. Attach a vertical foregrip and compensator to this factor and it’ll shine such as you by no means would have anticipated. This is a burst AR for individuals who, like me, don’t like burst ARs.

QBZ95

  • Ammo Type: 5.56
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 43/30.1/25.8/19.4/19
  • Headshot Damage: 101.1/71/61/45.5
  • Fire Rate/Reload Time: 0.092s/3.66s

The QBZ95 is unique to Sanhok, and replaces the SCAR-L there. I received’t spend a lot time speaking about this weapon, as a result of it’s nearly completely an identical to the SCAR-L, the one substantial variations being that the QBZ95 has a really barely greater fee of fireplace and a considerably longer reload time.

SCAR-L

  • Ammo Type: 5.56
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 43/30.1/25.8/19.4/19
  • Headshot Damage: 101.1/71/61/45.5
  • Fire Rate/Reload Time: 0.096s/2.86s

The poor man’s M416 continues to be a fairly first rate assault rifle. The SCAR-L is commonly maligned for being simply barely worse than the M416 in just about each single manner (minus the bottom injury, which is an identical), however this apart, it’s a stable, controllable gun which may simply grow to be a game-ender as soon as upgraded with attachments akin to a 4x scope, compensator, foregrip, and perhaps an prolonged quickdraw magazine. Don’t fear, SCAR-L; we nonetheless love you.

Ruins

Shotguns

S12Ok

  • Ammo Type: 12 Gauge
  • Magazine Size: 5 (Eight with Extended Mag)
  • Body Shot Damage: 198/139/119/89.1/89
  • Headshot Damage: 297/207.9/178.2/133.7
  • Fire Rate/Reload Time: 0.25s/3s

Here’s a shotgun that spends all its time wishing it could possibly be a special type of gun. The (comparatively) massive journal and excessive firing fee equipped by the S12Ok’s semi-auto nature make it a extra forgiving shotgun than most, and likewise extra suited to taking out teams when in comparison with the opposite shotguns; although its vary is low even by shotgun requirements.

S686

  • Ammo Type: 12 Gauge
  • Magazine Size: 2
  • Body Shot Damage: 216/151/130/97.2/97
  • Headshot Damage: 324/226.8/194.4/145.8
  • Fire Rate/Reload Time: 0.2s/3s

The double-barrelled S686 takes all of the traits of the shotgun as a category of weapon, and exaggerates them. Though it could solely fireplace two shells earlier than it must be reloaded, you may unleash each photographs in a miniscule period of time, and when you land your photographs at shut vary, your enemy is paste. But miss your photographs with this shaky, inaccurate gun, or get caught at medium or lengthy vary, and your S686 would possibly as effectively be a Snickers bar.

S1897

  • Ammo Type: 12 Gauge
  • Magazine Size: 5
  • Body Shot Damage: 216/151/130/97.2/97
  • Headshot Damage: 324/226.8/194.4/145.8
  • Fire Rate/Reload Time: 0.75s/5.8s

The eagle-eyed amongst you might need observed that the injury stats of the pump motion S1897 are an identical to these of the S686. So which do you are taking? Well, the S1897 provides you 5 photographs earlier than reloading, which makes it much more forgiving than the blast-and-pray S686; however its draw back is a hideous six-second reload time, a a lot decrease fireplace fee, and the worst vary of any gun in PUBG (including Bullet Loops will deliver this reload time down to only over Four seconds, which isn’t a lot better, however would possibly prevent in case your enemy lacks a killing intuition). These causes put the S1897 on the backside of my private checklist of shotguns, with the understanding that the others aren’t that a lot better.

Sawed-off

  • Ammo Type: 12 Gauge
  • Magazine Size: 2
  • Body Shot Damage: 160/112/96/72/72
  • Headshot Damage: 240/168/144/108
  • Fire Rate/Reload Time: 0.25s/4s

In my humble opinion, the Sawed-off is the one shotgun you must take to the end-game with out feeling ashamed of your self. The motive for this isn’t that it’s notably efficient within the end-game, however that it occupies a pistol slot, moderately than a major weapon slot. Treat the Sawed-Off like a miniature S686 that does much less injury however truly boasts a better efficient vary than any common shotgun.

DMRs

VSS Vintorez

  • Ammo Type: 9mm
  • Magazine Size: 10 (20 with Extended Mag)
  • Body Shot Damage: 43/30.1/25.8/19.4/19
  • Headshot Damage: 96.35/67.45/57.81/43.36
  • Fire Rate/Reload Time: 0.086s/2.9s

My associates and I used to name the VSS the “paintball gun” on account of its dismayingly low injury stats for a DMR, and its very low bullet pace (precisely a 3rd of the Mini-14’s bullet pace). Its plus sides embrace a wonderful built-in suppressor and an honest scope, in addition to its means to go full-auto for some pretty first rate mid- to long-range DPS. But you must in all probability nonetheless abandon the VSS the second you discover just about every other DMR or sniper rifle.

Mini-14

  • Ammo Type: 5.56
  • Magazine Size: 20 (30 with Extended Mag)
  • Body Shot Damage: 48/33.8/29/21.7/22
  • Headshot Damage: 108.1/75.67/64.86/48.65
  • Fire Rate/Reload Time: 0.1s/3.6s

Minimal bullet drop, clip dimension, and pretty easy to grasp. The Mini-14’s low injury (hovering between the VSS and the SKS) means folks usually favor to make use of different DMRs given the selection, however it’s nonetheless a stable, dependable alternative at any stage of a match.

SKS

  • Ammo Type: 7.62
  • Magazine Size: 10 (20 with Extended Mag)
  • Body Shot Damage: 56/39/33.4/25/25
  • Headshot Damage: 124.55/87.185/74.73/56.05
  • Fire Rate/Reload Time: 0.1s/2.9s

The SKS is the Mini-14’s brusque, no-nonsense older sibling. Lower clip dimension and better recoil, however a big step up in injury and a decrease reload time. The SKS was once my go-to DMR, till they got here out with…

SLR

  • Ammo Type: 7.62
  • Magazine Size: 10 (20 with Extended Mag)
  • Body Shot Damage: 61/42.6/36.5/27.4/28
  • Headshot Damage: 136.3/95.41/81.78/61.34
  • Fire Rate/Reload Time: 0.1s/3.68s

The SLR is the SKS’s belligerent uncle. Higher recoil and an extended reload time once more, however the highest injury of any non-air drop DMR. If you may management it and use it effectively beneath stress, the DLR can finish a variety of fights earlier than they start.

MK14 EB

  • Ammo Type: 7.62
  • Magazine Size: 10 (20 with Extended Mag)
  • Body Shot Damage: 64/44.8/38.4/28.8/29
  • Headshot Damage: 143.35/100.35/86/64.51
  • Fire Rate/Reload Time: 0.09s/3.68s

This air drop-only DMR is definitely similar to the SLR – a lot so, in reality, that I do typically surprise why one is confined to airdrops and the opposite is just not. I assume you would say the MK14 is the SKS’s equally belligerent aunt. Massive injury for a DMR, excessive recoil, excessive reload time, and the distinctive means to go full-auto when wanted and ship a cluster-truck of harm at close-range with all of the eloquence of a rhinoceros on stilts.

QBU

  • Ammo Type: 5.56
  • Magazine Size: 10 (20 with Extended Mag)
  • Body Shot Damage: 50/35.3/30.2/22.7/23
  • Headshot Damage: 112.8/78.96/67.68/50.76
  • Fire Rate/Reload Time: 0.1s/3s

The QBU replaces the Mini-14 on Sanhok, and may’t be discovered on every other map. A decrease clip dimension than the Mini-14, however a smidge extra injury and a barely decrease reload time. The principal advantage of the QBU, nonetheless, is its bipod mode, which all however eliminates recoil when you’re susceptible.

Sniper Rifles

AWM

  • Ammo Type: 0.300
  • Magazine Size: 5 (7 with Extended Mag)
  • Body Shot Damage: 132/92.4/79.2/59.4/57
  • Headshot Damage: 300/210/180/135
  • Fire Rate/Reload Time: 1.85s/4.6s

The solely rifle that may one-shot kill by means of a Level Three helmet, the AWM is an air drop-exclusive that excels at uber-range. All its different stats are constructed to counterbalance the AWM’s monumental injury; excessive reload time, low fireplace fee, distinctive ammunition solely present in air drops… But critically, who’s not gonna choose up an AWM once they get the prospect?

M24

  • Ammo Type: 7.62
  • Magazine Size: 5 (7 with Extended Mag)
  • Body Shot Damage: 87/60.8/52.1/39.1/38
  • Headshot Damage: 197.5/138.25/118.5/88.88
  • Fire Rate/Reload Time: 1.8s/4.2s

The M24 was once an air drop-only merchandise till they made it world-spawnable again in May 2018, making it one of many strongest non-air drop weapons within the game. Stronger than a Kar98ok, with a barely sooner fee of fireplace and better muzzle velocity, too. The solely motive to take a Kar98ok over an M24 is that if, like the remainder of PUBG’s playerbase, you might have quite a lot of expertise with the previous and discover it more durable to hit photographs with the latter.

Kar98Ok

  • Ammo Type: 7.62
  • Magazine Size: 5
  • Body Shot Damage: 83/57.8/49.5/37.1/36
  • Headshot Damage: 187.5/131.25/112.5/84.38
  • Fire Rate/Reload Time: 1.9s/4s

The Kar98ok, whereas outclassed in each manner by the M24 and the AWM, ought to nonetheless command quite a lot of respect and concern. A low fee of fireplace, excessive reload time, and small and un-upgradeable journal dimension are all balanced out by excessive injury and the truth that everybody’s had a lot expertise with the Kar98ok by now, so that you simply know they’re gonna land these headshots.

Winchester Model 1894

  • Ammo Type: 0.45
  • Magazine Size: 8
  • Body Shot Damage: 73/50.8/43.6/32.7/31
  • Headshot Damage: 165/115.5/99/74.25
  • Fire Rate/Reload Time: 0.6s/4s

I’m nearly optimistic the Winchester is a Crossbow in disguise, making an attempt to earn a bit extra respect. Lack of attachment choices, the bottom injury of any sniper rifle, and the identical reload time as a Kar98ok. The Winchester is barely helpful early- to mid-game, and ought to be deserted as quickly as you discover one other sniper rifle or DMR.

Miscellaneous weapons

Crossbow

  • Ammo Type: Bolt
  • Magazine Size: 1
  • Body Shot Damage: 105/73.5/63/47.3/47.3
  • Headshot Damage: 241.5/169.1/145/109
  • Fire Rate/Reload Time: 3.8s/3.55s

Death by crossbow is answerable for an important many rage-quits, I’m certain, however that alone received’t put it aside from being a ludicrously impractical weapon used solely when nothing else is offered. Huge “bullet” drop and a disgusting period of time between photographs is just not ameliorated sufficient by its first rate injury and pure stealth.

Pistols

Skorpion

  • Ammo Type: 9mm
  • Magazine Size: 20 (40 with Extended Mag)
  • Body Shot Damage: 22/15.4/13.2/9.9/11
  • Headshot Damage: 44/30.8/26.4/19.8
  • Fire Rate/Reload Time: 0.07s/3.08s

The latest of the pistols and eventually a rival of the P18C for finest full-auto pistol, the Skorpion sadly doesn’t come out on prime. Its main promoting level is a big clip dimension, and a lot of attachment slots to assist management its recoil, however every part else – injury, fireplace fee, reload pace – is somewhat worse than the P18C, making it an unsatisfying weapon to make use of in my expertise.

P18C

  • Ammo Type: 9mm
  • Magazine Size: 17 (25 with Extended Mag)
  • Body Shot Damage: 23/16.1/13.8/10.4/12
  • Headshot Damage: 46/32.2/27.6/20.7
  • Fire Rate/Reload Time: 0.06s/2s

Pistols are nearly universally ineffective when you get previous the early-game, however the P18C truly does a fairly first rate job of masquerading as an SMG, with a full-auto mode that makes up for its low injury and truly boasts the very best DPS of any pistol.

P1911

  • Ammo Type: 0.45
  • Magazine Size: 7 (12 with Extended Mag)
  • Body Shot Damage: 41/28.7/24.6/18.5/21
  • Headshot Damage: 82/57.4/49.2/36.9
  • Fire Rate/Reload Time: 0.11s/2.1s

The P1911 packs a hefty punch for a pistol, however with solely seven photographs you’ll have to ensure all of them rely, notably when up in opposition to an armoured assailant. Nevertheless, that is greater than able to seeing you thru a couple of early-game encounters, and should even often see you thru some intense late-game close-quarters fights the place you one way or the other each miss all of your photographs along with your major weapons.

P92

  • Ammo Type: 9mm
  • Magazine Size: 15 (20 with Extended Mag)
  • Body Shot Damage: 35/24.5/21/15.8/18
  • Headshot Damage: 70/49/42/31.5
  • Fire Rate/Reload Time: 0.135s/2s

A really uninteresting however nonetheless first rate pistol, the P92 options common injury, common reload pace, common every part, actually. A great backup for whenever you run out of bullets for every part else, which is absolutely what pistols are for.

R1895

  • Ammo Type: 7.62
  • Magazine Size: 7
  • Body Shot Damage: 55/38.5/33/24.8/28
  • Headshot Damage: 110/77/66/49.5
  • Fire Rate/Reload Time: 0.4s/7.5s

The R1895 packs extra of a punch than every other secondary slot weapon (minus the Sawed-Off, after all), however a gradual fireplace fee and a slowwwwww reload pace make it onerous to justify maintaining over any of the opposite pistols.

R45

  • Ammo Type: 0.45
  • Magazine Size: 7
  • Body Shot Damage: 55/38.5/33/24.8/28
  • Headshot Damage: 110/77/66/49.5
  • Fire Rate/Reload Time: 0.25s/3.2s

Miramar has it fortunate, as a result of the R45 replaces the R1895 there, and improves upon it in some ways. Same injury, however half the reload time, twice the fireplace fee, and simpler to regulate normally.

 

Melee weapons

Melee weapons aren’t price speaking about at size, as a result of they’re all near-identical in operate and injury. The one exception is the pan, which for some weird motive offers extra injury than every other melee weapon; and what’s extra, whereas “holstered” it reveals the distinctive means to deflect all photographs which collide with it, doing a masterful job of defending your bottom when you battle. So the pan is the clear winner, adopted by each different melee weapon, and eventually your fists taking over the rear. Yes, I heard it. No, I’m not altering it.

PUBG Attachments

Before we go, right here’s a fast rundown on which attachments you may equip to which weapon. Of course, as with the remainder of this information, that is all topic to vary, and since there’s a variety of them, I like to recommend looking for the attachment kind of alternative (Muzzle, Magazines, Stocks, and so on.) utilizing the search bar simply above the desk to view all of the attachments of that kind. Or you may hit the earlier/subsequent buttons slightly below the desk to cycle by means of all of the attachments on provide.

Attachment Type of Attachment Weapons it may be connected to
Half Grip Lower Rail M416, SCAR-L, UMP9, SKS, AUG A3, KRISS Vector, QBZ95, Mk47, Skorpion
Angled Foregrip (AR, SMG, DMR) Lower Rail M416, SCAR-L, UMP9, SKS, AUG A3, Beryl M762‎‎, Mk47, G36C
Vertical Foregrip (AR, SMG, DMR) Lower Rail M416, SCAR-L, UMP9, KRISS Vector, SKS, Tommy Gun, AUG A3, QBZ95, Mk47, Skorpion, G36C
Laser Sight Lower Rail P18C, P1911, P92, R45, UMP9, Vector, AUG A3, Beryl M762, M416, Mk47 Mutant, QBZ, SCAR-L, SKS, Skorpion, G36C
Light Grip Lower Rail M416, SCAR-L, UMP9, SKS, AUG A3, KRISS Vector, QBZ95, Beryl M762, Mk47, Skorpion, G36C
Thumb Grip Lower Rail M416, SCAR-L, UMP9, SKS, AUG A3, QBZ95, Mk47
Quiver for Crossbow Lower Rail Crossbow
Extended QuickDraw Mag (SMG) Magazines Micro UZI, UMP9, KRISS Vector, Tommy Gun
Extended QuickDraw Mag (DMR, SR) Magazines M24, AWM, SKS, VSS, Mk14 EBR‎, Mini 14, SLR, QBU
QuickDraw Mag (AR, DMR, S12Ok) Magazines AKM, M16A4, M416, SCAR-L, S12Ok, Groza, AUG A3, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, Mk47, G36C
Extended QuickDraw Mag (AR, DMR, S12Ok) Magazines AKM, M16A4, M416, SCAR-L, S12Ok, Groza, AUG A3, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, Mk47, G36C
Extended Mag (SMG) Magazines Micro UZI, UMP9, KRISS Vector, Tommy Gun
Extended Mag (Handgun) Magazines P1911, P18C, P92, Skorpion
Extended QuickDraw Mag (Handgun) Magazines P1911, P92, P18C
QuickDraw Mag (DMR, SR) Magazines M24, AWM, SKS, VSS, Mk14 EBR‎, Mini 14‎, SLR, QBU
QuickDraw Mag (Handgun) Magazines P1911, P92, P18C
QuickDraw Mag (SMG) Magazines Micro UZI, UMP9, KRISS Vector, Tommy Gun
Extended Mag (DMR, SR) Magazines M24, AWM, SKS, VSS, Mk14 EBR‎, Mini 14‎, SLR, QBU
Extended Mag (AR, DMR, S12Ok) Magazines AKM, M16A4, M416, SCAR-L, S12Ok, Groza, AUG A3, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, Mk47, G36C
Suppressor (Handgun) Muzzle P1911, P92, R1895, P18C, Skorpion
Choke (SG) Muzzle Sawed-off, S1897, S686
Flash Hider (DMR, SR) Muzzle M24, AWM, SKS, Kar98ok, Mk14 EBR, Mini 14, SLR, QBU
Flash Hider (SMG) Muzzle Bizon, Micro UZI, UMP9, Vector
Duckbill (SG) Muzzle S1897, S12Ok
Suppressor (SMG) Muzzle Bizon, Micro UZI, UMP9, Tommy Gun, Vector
Suppressor (DMR, SR) Muzzle M24, AWM, SKS, Kar98ok, Mk14 EBR‎, Mini 14, SLR, QBU
Compensator (AR, DMR, S12Ok) Muzzle AKM, M16A4, M416, SCAR-L, S12Ok, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, Mk47, G36C
Suppressor (AR, DMR, S12Ok) Muzzle AKM, M16A4, M416, SCAR-L, S12Ok, Groza, AUG A3, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, Mk47, G36C
Compensator DMR, SR) Muzzle M24, AWM, SKS, Kar98ok, Mk14 EBR, Mini 14, SLR, QBU
Compensator (SMG) Muzzle Bizon, Micro UZI, UMP9, Vector
Flash Hider (AR, DMR, S12Ok) Muzzle AKM, M16A4, M416, SCAR-L S12Ok, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, G36C
Bullet Loops (S1897, S686) Stocks S1897, S686
Bullet Loops for Snipers Stocks Kar98ok, Winchester 1894
Cheek Pad (DMR, SR) Stocks M24, AWM, Kar98ok, SKS, VSS, Mk14 EBR, SLR
Stock (Micro UZI) Stocks Micro UZI
Tactical Stock (M416, Vector) Stocks M416, Vector
Dot Sight (Crossbow) Upper Rail Crossbow
15x PM II Scope Upper Rail SKS, Kar98ok, M24, AWM, Mk14 EBR‎, Mini 14, SLR, QBU
2x Aimpoint Scope Upper Rail Bizon, UMP9, AKM, M16A4, M416, SCAR-L, SKS, S12Ok, M249, Kar98ok, M24, AWM, KRISS Vector, OTs-14 Groza, Mk14 EBR‎, Mini 14, DP-28, AUG A3, SLR, QBZ95, QBU, Beryl M762, Mk47, G36C
3x Backlit Scope Upper Rail Bizon, UMP9, AKM, M16A4, M416, SCAR-L, SKS, S12Ok, M249, Kar98ok, M24, AWM, KRISS Vector, OTs-14 Groza, Mk14 EBR‎, Mini 14, DP-28, AUG A3, SLR, QBZ95, QBU, Beryl M762, Mk47, G36C
4x ACOG Scope Upper Rail Bizon, UMP9, AKM, M16A4, M416, SCAR-L, SKS, S12Ok, M249, Kar98ok, M24, AWM, KRISS Vector, Groza, SKS, Mk14 EBR‎, Mini 14, DP-28, AUG A3, SLR, Crossbow, QBZ95, QBU, Beryl M762, Mk47, G36C
Red Dot Sight Upper Rail Bizon, UMP9, AKM, M16A4, M416, SCAR-L, S12Ok, M249, Kar98ok, M24, AWM, SKS, Crossbow, KRISS Vector, OTs-14 Groza, Glock, P1911, P92, Mk14 EBR‎, Mini 14, DP-28, AUG A3, R45, SLR, QBZ95, QBU, Beryl M762, Mk47, Skorpion, G36C
8x CQBSS Scope Upper Rail SKS, M249, Kar98ok, M24, AWM, Mk14 EBR‎, Mini 14, SLR, QBU
Holographic Sight Upper Rail Bizon, UMP9, AKM, M16A4, M416, SCAR-L, SKS, S12Ok, M249, Kar98ok, M24, AWM, Crossbow, KRISS Vector, OTs-14 Groza, SKS, Mk14 EBR‎, Mini 14, DP-28, AUG A3, SLR, QBZ95, QBU, Beryl M762, Mk47, G36C
Canted Sight Upper Rail Bizon, UMP9, AKM, M416, SCAR-L, SKS, S12Ok, M249, Kar98ok, M24, AWM, KRISS Vector, Mini 14, AUG A3, SLR, Beryl M762, Mk14, QBU, Mutant, QBZ, G36C
6x Scope Upper Rail Bizon, UMP9, AKM, M16A4, M416, SCAR-L, SKS, S12Ok, M249, Kar98ok, M24, AWM, KRISS Vector, OTs-14 Groza, Mk14 EBR‎, Mini 14, DP-28, AUG A3, SLR, QBZ95, QBU, Beryl M762, Mk47, G36C

Well now, that’s about all we now have on every of the weapons presently in PUBG. If you’d prefer to be taught extra about the way to begin a match effectively and discover the weapons you’re searching for, hop on over to any of our map guides. We have one for the primary map in our PUBG Erangel information, the PUBG Miramar information for the most important map, PUBG Sanhok for the smallest map, and PUBG Vikendi for the newest and chilliest of PUBG’s locales.


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