Playerunknown’s Battlegrounds tweaks directional bangs

Playerunknown’s Battlegrounds tweaks directional bangs

If issues have sounded just a little off in Playerunknown’s Battlegrounds currently, no, your ears haven’t damaged. Developers PUBG Corp in the present day confirmed that they’ve quietly tweaked how the sport’s sound works, and apologised for not being clearer about it. They’ve been remodeling its simulation of directional sound, making an attempt to make it clearer for us to listen to whether or not pictures are coming from above or beneath, forward or behind. And directional sound does appear simpler to learn, helpful in a recreation the place that may make all of the distinction, although I’m undecided if I like how the sound truly sounds. Hmm!

“Some of you have noticed that we made some changes to the way sound works in PUBG’s most recent patch,” the devs mentioned in today’s post. “First things first: We should have explained the change in the patch notes. We messed up here, and we hope you’ll accept our apology.”

You massive sillies. They say they’ll attempt to doc modifications higher in patch notes in future, and yeah, that’d be good.

“The difference is due to some newly implemented functions of the HRTF (Head Related Transfer Function) plugin,” they go on to elucidate about this particular change.

“Previously, this plug-in only affected sounds related to movement, explosions, and empty cartridges—not opponents’ gunshots. You could generally tell whether shots were being fired from your left or right sides, but things were more problematic when trying to differentiate between sounds directly in front of or behind your character. There was also no way to tell whether shots were coming from above or below. Our new implementation of the HRTF plugin fixes both of these issues.”

They illustrate the distinction with a collection of video clips, two of which I’ll embed right here. Headphones on, gang.

Old bangs:

New bangs:

Do try the put up for extra examples from different angles and heights.

The devs do word that they’ve “heard some early feedback that some sounds feel a little ‘weird’ or even ‘garbled’” and plan to make extra modifications whereas keeping track of suggestions. They additionally “intend to add some options that’ll let you customise your sound settings on a more granular level.”

I dig the change functionally–I do hear a transparent distinction in instructions–however I’m not 100% offered on it aesthetically. Part of that’s definitely simply unfamiliarity, thoughts. And I suppose I also can shout my very own gun noises whereas firing if I really need. I’m positive the lads on Discord will discover it abso hilario.

Source

Bluehole Studio, PlayerUnknown’s Battlegrounds, PUBG Corp.

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