Mordhau fight information – melee preventing like a Mordhau professional, win 1v1 and 1vX fights


Okay, that is the actually necessary a part of our Mordhau information collection – and the way on this planet may it not be? Combat is the beating coronary heart of those types of games, and Mordhau’s system of assaults and parries and feints and drags and chambers and ripostes and morphs is so intricate and arduous to grasp that you simply’ll want all the assistance you may get if you wish to discover ways to combat like a professional. This Mordhau fight and preventing information focuses on easy and superior melee fight methods which you should use to construct an ironclad defence round your self and guarantee all of your strikes land true.

We’ll be getting fairly in-depth right here, so seize a drink and your weapon of alternative, and put together for a learn that can hopefully open your eyes simply as you’ll open up your enemies’ torsos.

If you’re searching for a extra basic overview of the great medieval decapitate-’em-up that’s Mordhau, look no additional than our Mordhau guide, which is stuffed with beginner-friendly explanations and superior ideas, together with hyperlinks to different helpful areas of our increasing collection of guides. You might need to learn up on my Mordhau weapons and Mordhau perks guides particularly, so that you simply enter every combat with the utmost probabilities of survival.

Mordhau fight information – professional preventing ideas and methods

First we’ll shortly undergo the principle tenets of melee fight in Mordhau, earlier than shifting onto a choice of extra in-depth and superior methods. Use the hyperlinks under to skip forward if you want; although I’d advise you learn by way of all of it from begin to end. I received’t dawdle, I promise.

Mordhau fight information – contents

Mordhau combat basics – a brief overview (which you should not skip)
Getting past the Panic-Parry stage
Learning to drag will allow you to best 80% of Mordhau’s playerbase
The power of chambering and chamber-morphing
Breaking the flow of fights, and avoiding predictability
How to bait attacks like a pro
Kick!
Manual dodging is the true skill ceiling of Mordhau
Winning 1v1 and 1vX fights in Mordhau

Mordhau fight fundamentals – a short overview (which you shouldn’t skip)

Let’s go over a number of the terminology and strikes which represent the Mordhau melee fight system. With each I’ll clarify its perform and the rest that may be helpful to know.

  • Health – You have 100 Health. When your Health reaches 0, you’ll die. If you don’t dash, parry, or make any type of assault for a short while, your Health will begin to replenish.
  • Stamina – You’ll deplete Stamina by lacking assaults, feinting, morphing, leaping, blocking, and kicking – however profitable hits upon an enemy will replenish your Stamina by 10. As with Health, you may have 100 Stamina and it replenishes shortly after a short interval of inactivity. If you attain zero Stamina, parrying or chambering can disarm you of your weapon. In a duel the place neither opponent makes any errors, Stamina determines who will win.
  • Damage & Armour – Damage is the way you deplete your opponent’s Health reserves. Different weapons deal totally different quantities of injury based mostly on the kind of assault (strike vs thrust), the place you hit your opponent (head, physique, or legs), and what Armour your opponent is sporting on that a part of their physique. Again, try our Mordhau weapons information for full injury values for each weapon.
  • Strike & Thrust – The two primary assault varieties. Thrusts (or Stabs) are typically a bit of faster, however simpler to learn and to dam. You can angle these assaults in a number of methods: thrusts may be left or proper, whereas strikes may be higher left, mid-left, decrease left, higher proper, mid-right, or lower-right. The angle has no bearing on how a lot injury you deal, apart from the truth that you could hit totally different areas of your opponent.
  • Combo – You can combo collectively a number of uninterrupted assaults by inputting your subsequent assault whereas your earlier assault is being launched. Combos are highly effective for shortly following up after a profitable hit, however they’re pretty predictable until you combine them up with different parts from this checklist.
  • Feint – Every assault has a wind-up animation, and a launch animation. You can cancel any assault (besides ripostes) throughout its wind-up animation by hitting feint. This is a vital a part of forcing your opponents to waste their parries so you may get round their defences.
  • Morph – A vital side of preventing. Like a sneakier however extra restricted feint. You can morph a strike right into a thrust (or vice versa) by making your second assault throughout the first assault’s wind-up animation. Extremely highly effective when mixed with chambering.
  • Accel & Drag – These are thought of superior methods, however they actually must be taught as fundamentals as a result of they’re so necessary. Drags and accels are performed by manipulating your digital camera as you strike with a purpose to delay or speed up your assault. To drag, pull the digital camera in the wrong way of your swing. To accel, pull the digital camera in the identical route as your swing. Turn on Tracers in your game settings to raised see how this impacts the time it takes on your assaults to land. These instruments are essential for prompting an ill-timed parry out of your opponent.
  • Parry – The most simple type of defence in opposition to assaults. Parries (or Blocks) have a really quick window the place they’re in impact, after which there’s a major cooldown (that means you may’t spam parry). Parries must be timed nicely, and likewise aimed toward your opponent’s assault with a purpose to be constantly efficient.
  • Riposte & Hyper-Armour – Riposting is while you parry an assault and instantly assault again. This quickens the wind-up interval of your assault, and also you’ll know should you did it as a result of your reticule on the centre of your display will flip hole. You can’t feint or morph a riposte, however you may cancel it by parrying. Hyper-Armour is an impact of riposting, and implies that throughout your riposte your assault can’t be interrupted by an opponent’s assault touchdown. Very necessary for 1vX preventing.
  • Clash – Clashing is the place you and your opponent time your assaults so that they land upon one another’s weapons throughout the launch section. This offers zero injury to both combatant, and likewise permits each gamers to right away assault once more.
  • Chamber – Another big a part of fight in Mordhau, chambering is while you mirror your opponent’s assault as an alternative of parrying (i.e. it’s important to provoke your assault simply as your opponent’s assault lands). This acts as each a block and a counterattack, and could be very versatile as it may be feinted and (much more lethal) morphed. Very stamina-draining, however very highly effective, and basically a tough counter to feints. To efficiently chamber, your strike should mirror your enemy’s (left higher strike = proper higher strike, and many others.) however any type of thrust can chamber any type of thrust.
  • Kick – Underrated. Risky, however extraordinarily highly effective below the precise circumstances, notably in opposition to shield-users. Kicking could be very short-range, but when it lands it is going to deal a bit of injury and stun your opponent momentarily. Kicks can solely be blocked by different Kicks. Consumes numerous Stamina, and should you miss your kick it leaves you probably open to assault, however this implies you can even deliberately miss your kick with a purpose to bait your opponent into an easy-to-chamber assault.

Mordhau’s tutorial does a reasonably first rate job of introducing these ideas to you, to be truthful. But it’s necessary to know the function of every of those assaults, and now that we’ve lined the fundamentals we are able to get caught into the extra superior ideas involving particular conditions and mixtures of methods.

Getting previous the Panic-Parry stage

This is your first massive hurdle should you’re new to Mordhau and end up getting baited and bested continuously. The excellent news is you’re not alone – most of Mordhau’ playerbase is at present caught within the Panic-Parry stage, and even skilled gamers can generally get flustered and begin to Panic-Parry, notably simply after they’ve been dealt a really damaging blow.

In case it’s not clear: Panic-Parrying is the place you see an incoming assault, and also you flinch, panic, and parry far too quickly. And then you definitely may simply proceed to mash the parry button whereas hoping for the very best. Spoiler alert: it by no means works. You have to recollect, parrying offers you a really small window of time the place you may block the assault, and also you want to pay attention to your opponent’s potential for feinting, morphing, acceling and dragging in an try and pressure you to time your parry incorrectly. The second you begin to Panic-Parry, the combat is already over.

At the guts of the Panic-Parry stage is a scarcity of expertise (and by extension of confidence). In order to go away this section behind you as shortly as doable, actively take note of the animations of your opponent, and their weapon sort. Seriously, neglect the enemy themselves. Just take a look at their weapon. Every single assault has a wind-up animation and a launch animation, and as soon as the discharge animation begins, it could actually’t be stopped. It takes apply, however noticing the purpose at which a wind-up turns into a launch is the core precept behind studying to go away your Panic-Parrying days behind you.

Easier mentioned than performed, I do know. But should you actively take note of the weapon animations then the section will cross a lot faster. And when you get previous this stage, you’ll have the ability to finest an excellent many extra gamers than you could possibly beforehand.

Learning to tug will mean you can finest 80% of Mordhau’s playerbase

Off the again of this – dragging your assaults is a Panic-Parrier’s worst nightmare. Morphing can also be fairly evil, however drags particularly are horrifying to newer gamers who aren’t but used to coping with these sorts of assaults. Accels are after all very helpful as nicely, however they’re higher in opposition to the extra skilled duellists. Drags are extraordinarily highly effective in opposition to newer gamers as a result of the newer gamers are likely to parry early.

How do you drag? Simply put, regardless of the route of your swing, it is best to transfer your digital camera in the wrong way throughout the assault’s launch section. You can drag throughout the wind-up section too, however this implies you telegraph your intentions to your opponent sooner, decreasing your probabilities of success.

That’s to not say you could do completely nothing throughout the wind-up section besides look instantly at your opponent. There are all types of the way to wrong-foot an enemy by pretending to accel throughout the wind-up section, after which turning it into an enormous drag throughout the launch section – or vice versa. But to be trustworthy, that is solely needed in opposition to the extra harmful and skilled opponents. Simple drags are all you’ll want in opposition to most gamers, notably within the warmth of battle.

If you need to maximise your success as a “dragger” (or “drag-lord”, should you like), then select your weapon rigorously. The Maul and Zweihander are common decisions for his or her stupendous injury and the truth that they’re already very gradual weapons. But it doesn’t should be gradual; the Messer, for instance, is famend for its misleading nature when mixed with drags and accels. Even the Pan can be utilized to nice impact by dragging and acceling your assaults. Experiment with your personal weapons of alternative, and be assured in your drags. You don’t must hold your opponent on-screen always, not so long as you realize they’re unable to hit you earlier than you hit them.

The energy of chambering and chamber-morphing

I discussed it in the principle Mordhau guide, however I’ll reiterate right here: should you’re okay with dying lots for a short time with a purpose to dramatically enhance your talent in the long term, unbind Parry, and rely purely on chambers to dam assaults. It’s drastic, however that’s why it really works.

As for why chambering is such a elementary talent in Mordhau, all of it comes right down to the pliability. It’s extra advanced than a riposte, however it’s faster and way more versatile as a result of you are able to do something you need with a chamber. You can feint it, you may drag it, you may accel it… Most importantly you may morph it. Morphing chambers is enormously necessary relating to breaking the move of fights (extra on this in a second), and to clarify why, let’s take the short instance of an alternate between two good mates of mine: Player A, and Player B.

  • Player A thrusts at Player B.
  • Player B chambers with a thrust at Player A.
  • Player A chambers with a thrust at Player B.
  • Player B chambers with a thrust at Player A.
  • And so on, till one among them makes a mistake or loses all their Stamina.

These recursive “chamber-offs” are humorous, for certain, however they’re nonetheless inelegant, inefficient, and simply prevented. Now let’s have Player A combat the way more skilled Player C:

  • Player A thrusts at Player C.
  • Player C chambers with a thrust, then morphs right into a mid-left strike at Player A.
  • Player A, anticipating a traditional chamber, tries to thrust as soon as extra, however is hit by Player C’s morph assault.
  • Player C now has management over the combat and (relying on their weapon) a sizeable Health benefit.

If you’d prefer to see it in motion in an precise duel, try the 1v1 gif on the high of this web page; my opponent used this precise technique to land their one profitable hit on me. Even skilled gamers have bother coping with chamber-morphs, so it is best to positively take time to study it, and study it bloody nicely.

Breaking the move of fights, and avoiding predictability

I touched on this simply now, however it’s value going into extra element right here. Besides Panic-Parrying, the downfall of most newer gamers in 1v1 circumstances is being too predictable. You can know all of the strikes, you may have an intimate information of your weapon’s attain and timing, however should you rely an excessive amount of on a single sort of assault (or perhaps a single mixture of assaults) then a good opponent will shortly adapt and counter you.

To be as unpredictable as doable, not solely do you should combine up your assaults as a lot as you may, however you additionally must discover ways to keep away from getting locked into sure exchanges. Examples embrace:

  • “Chamber-offs”, as detailed within the earlier part
  • “Riposte-offs”, the place nobody feints or chambers, and every opponent simply parries and instantly counterattacks. Very predictable, and essential to interrupt out of this loop by feinting, or chambering, or just ready for a beat earlier than your subsequent assault.
  • To an extent, easy Combos are somewhat predictable as nicely, however it will depend on the talent of your opponent. If they’re new and inexperienced, by all means hold swinging. But in the event that they’re first rate fighters, then chorus from a easy Combo as a result of they’ll have the ability to learn and parry it even whereas on the back-foot. Far higher to press your benefit by following up with a morph or a feint.

But notably with “chamber-offs” and “riposte-offs”, the benefit will typically go to the particular person with the wherewithal to interrupt out of the loop first. And basically it’s only a actually good concept to combine up your assaults, particularly should you’re utilizing a weapon that specialises in a sure sort of assault (spears and rapiers with thrusts, executioner’s swords with strikes, and many others.). Don’t be tempted to overuse your strongest assault, as a result of in opposition to an excellent opponent you may be punished. It doesn’t matter that you would be able to kill them in a single hit with that assault. Far higher to stay unpredictable.

How to bait assaults like a professional

There are so many alternative methods to regain the initiative and management in a combat, it doesn’t matter a lot should you’re not the one swinging on a regular basis. Chambers, ripostes, and kicks are all designed to punish gamers who over-commit. So it’s usually an excellent technique to make use of particular managed strikes to bait your opponent right into a sure, predictable, motion.

The concept behind that is to make it appear to be you’re over-committing your self, or leaving your self open to a straightforward assault or counter – however really you’re in full management, and also you’re seeking to immediate a particular response out of your opponent. One easy instance could be to feint a thrust in opposition to a participant you realize is ready to chamber them. As lengthy as you’re ready for it, you may punish them with your personal riposte, chamber, or chamber-morph.

Another nice bait could be to deliberately miss a kick. It’s dangerous, as a result of it prices a whole lot of stamina to kick (15 to be precise), and also you’ll must have an excellent information of the timing behind the kick and your opponent’s weapon to verify they’ll’t reply too shortly for you. But that is such a robust baiting method, for the straightforward purpose that 99% of gamers who see a missed kick will go straight for the straightforward thrust or strike to punish you. Predictable, and simple to counter.

Kick!

While we’re on the subject – kicks are extremely highly effective instruments to make use of in fights. The perform of the kick is twofold: to stun shield-users at no cost hits (that is by far probably the most dependable methodology of coping with shield-users), and to punish gamers with slower weapons who stroll into you as they assault. The level of the kick isn’t its injury, however its means to stun and interrupt a participant. More usually than not you’ll get a free hit on them, which may be sufficient to finish a combat there after which.

What’s extra: so few gamers utilise or anticipate kicks, even at larger ranges. I’ve been taking part in Mordhau for a very long time now, and I can in all probability depend the variety of intentionally blocked kicks on one hand, as a result of it’s merely not a part of most gamers’ repertoire.

Their loss! The factor is, it’s extraordinarily widespread in Mordhau to maneuver into your opponent’s private area as you assault (to minimise the probabilities of you lacking). It’s so ingrained that most individuals don’t even realise they’re doing it, not till they’re punished with a hefty kick. Just be sure to don’t miss – and make double-sure that should you do miss, you don’t panic and mash the kick button, as a result of there’s a protracted cooldown on the kick, and I promise you it’ll finish in catastrophe.

Manual dodging is the true talent ceiling of Mordhau

I name it “manual dodging” with a purpose to differentiate it from dodging utilizing the “Dodge” perk (for more information see my Mordhau perks information), though the concept is identical. Manual Dodging is the act of manipulating your physique with a purpose to keep away from being hit. This is definitely an enormous a part of extra superior duels, and there’s an especially excessive talent ceiling to this single system.

Here are the fundamentals. You can manipulate your physique in three main methods: crouching, bending over (drag your mouse ahead), and bending again, or “matrixing” (drag your mouse backwards). Combined together with your footwork, with apply and talent you may easy sidestep or limbo below in any other case deadly assaults. The easiest gamers use guide dodging randomly throughout fights as an alternative of parrying or chambering, and fairly truthfully it’s the perfect (albeit hardest) factor to do as a result of it punishes your opponent for lacking, and whilst you’re dodging you may wind up your personal assault.

But an intermediate step is to make use of guide dodging as a final resort should you’ve tousled and also you’re about to be hit by an unblockable blow. And by unblockable I imply you’ve timed your parry incorrect so that you’re about to be hit. In these moments, your solely hope is to crouch, sidestep, bend your backbone again on itself, or no matter you suppose would allow you to keep away from the incoming injury. Of course, the flipside of this, should you’re the attacker, is that you simply’ll must continuously take note of precisely the place you opponent is, and observe them as they transfer to allow them to’t get away. This is simpler should you drag your assaults, as a result of it offers you extra time to see the place they’re headed.

You also can use these manipulations extra subtly. For instance, whereas backing away to get out of vary of your enemy’s assault, you can even “matrix” with a purpose to push your self again just a bit bit additional to be sure to can’t be hit. This received’t assist should you opponent is aiming on your legs, after all, however more often than not they’ll be aiming on your head or torso anyway, so it’s a helpful little method to study.

Winning 1v1 and 1vX fights in Mordhau

To be a very expert Mordhau fighter, you’ll must recognise the conditions you’re in, and adapt your playstyle. The most blatant instance is the excellence between 1v1 fights and 1vX fights.

In a 1v1, your intention is to study after which exploit your opponent’s weaknesses as shortly as doable utilizing the information I’ve outlined above. If they favour a selected assault or mixture of assaults, don’t sit on that information. Use it. If they’ve bother with Panic-Parrying or anticipating chamber-morphs, then exploit that. If they by no means anticipate to be kicked, then kick them. But – and right here’s the actually necessary factor – don’t change into predictable your self. If you discover your opponent’s kryptonite, nice; however be cautious of overusing it if you realize your opponent to be decently expert, as a result of it’ll make all of it the simpler for them to adapt and switch their weak spot into your personal.

Also, make the most of your weapon’s alt-attack if it has one. If you’re utilizing a Longsword, take into account which assault mode to make use of based mostly in your opponent’s Armour. If you’re utilizing an Estoc, take into account whether or not you need your strikes or your thrusts to be most damaging. If you’re utilizing a Spear, take into account whether or not it is best to sacrifice your attain with a purpose to make quicker assaults (that final one is superb mid-fight, by the best way, as a result of they’ll be so used to your customary Spear game that you simply’re more likely to get a minimum of one or two good hits in on them as they wrestle to adapt to the quicker mode).

With 1vXs, the main focus shifts. The key now’s twofold: first, it’s important to be aggressive. If you get caught right into a loop of blocking and backing off with out making any assaults your self, you’ll die. You must establish the weaker participant(s), then use chambers and ripostes to skinny out the herd as shortly as doable. The Bloodlust perk is extraordinarily highly effective in 1vX conditions, however it’s not essential to win a 1vX.

Second: target-switching is an absolute necessity. You might imagine that in 1vX fights the X has the benefit (and also you’d be proper), however they’ve one massive weak spot: they’re solely harmful once they don’t suppose they’re in peril of being hit themselves.

Target-switching is while you riposte or chamber one enemy’s assault, then shortly redirect your personal assault at a special enemy. Not solely will this deal injury to that unsuspecting third get together, however the first enemy whose assault you countered will anticipate themselves to be the goal, which frequently means they’ll waste time parrying an assault that by no means lands. Use this second to go on the offensive with additional assaults, being as unpredictable in your assaults, your timings, your footwork, as you presumably can.

Check the above gif to see this in motion. I’m up in opposition to two enemies attacking me directly, however I exploit a chamber to target-switch and hit the unsuspecting enemy whereas forcing the opposite to dam an assault that by no means arrives. Then I observe up with numerous aggression and target-switching, forcing my obvious goal to waste their block whereas I get free hits on the opposite enemy who didn’t realise they have been the goal all alongside.

From the X’s perspective, you should realise that target-switching is your weak spot. Against a good participant, don’t let the truth that you’re in a gaggle blind you to the hazard. You must suppose to your self, “I’m in a 1vX. They’re going to target-switch. I need to be prepared for this.” Prepare for assaults even when they don’t appear to be they’re coming in direction of you. If you efficiently defend in opposition to target-switching assaults, this utterly nullifies the opponent’s one benefit and retains them on the defensive the place they’ll shortly be overwhelmed.

I feel we’ll name it a day there for now. I’ll be revisiting this information as time goes on and I consider extra helpful ideas and methods to discover, however hopefully this has given you an excellent foundation and a helpful set of solutions and methods you should use to up your game at a a lot quicker fee than most gamers. See you on the battlefield, and do additionally try our Mordhau ranged fight and Mordhau horseback fight guides should you’re .


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