MindsEye CEO and Rockstar Veteran Blamed for Setting “Impossible” Design Demands

The investigation into these alleged “saboteurs” led to the sudden installation of Teramind, a pervasive workplace monitoring tool, on staff computers. Reports suggest that management only informed the team about the software after it was already active, subsequently requiring employees to sign updated privacy agreements. During a leaked internal meeting, Gerhard reportedly downplayed the intrusion, suggesting that while 99% of the staff were trustworthy, the remaining 1% necessitated such measures for the sake of the project’s success.

MindsEye Trailer

Beyond the surveillance controversy, developers have highlighted systemic issues within the production cycle, often pointing to Benzies’ management style. Critics claim the project suffered from “feature creep,” with major changes being demanded just weeks before deadlines. Former lead data analyst Ben Newbon noted that instead of refining the core experience, leadership insisted on piling on unnecessary features during the final rush.

Benzies’ penchant for last-minute pivots was so pervasive that the team reportedly created a specific category in their Jira tracking software dedicated to his requests. Some staffers described a culture of “yes men” that prioritized appeasing the CEO over the professional advice of hundreds of industry experts. “The talent was stifled under the pressure of satisfying one person at the top,” one anonymous source revealed.

While Build A Rocket Boy hopes for a redemption story akin to No Man’s Sky or Cyberpunk 2077, Newbon is skeptical. He argues that those games had a solid foundation beneath their technical flaws, whereas he considers MindsEye to be fundamentally unengaging. “Leadership hasn’t learned to listen,” he remarked, noting that massive layoffs have further crippled the studio’s ability to pivot effectively.

Our original MindsEye review highlighted the game as a significant disappointment for 2025.

 

Source: gamesradar.com

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