Looking at that header, Inscryption (official site) appears predictable sufficient. A good deck-building dungeon crawler, not too dissimilar to Slay The Spire, eh? It’s even bought a few of that extremely-online black humour happening. But that is developer Daniel Mullins we’re speaking about, the bloke wot introduced us harrowing genre-busters Pony Island and The Hex. Don’t count on Incryption’s “inky black card-based odyssey” to play properly.
Mullins revealed his subsequent “mind-melting, self-destructing love letter to video games” on Twitter earlier this week. Blink, and also you may even miss the sand dunes.
It’s about time to share the mission I’ve been engaged on for over a 12 months! Daniel Mullins Games presents: 🖋️INSCRYPTION🖋️ An inky black card-based odyssey. More right here: 🗝️🃏https://t.co/VWIElev80p🎭🔪 pic.twitter.com/St7R147373
— Daniel Mullins (@DMullinsGames) February 5, 2020
Never one for sticking to a single strategy, Mullins describes Inscryption as “a narrative-focused, card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie.” You don’t must scratch a lot deeper to see simply how far this concoction goes, although.
Inscryption was born from a game Mullins jammed out on the finish of 2018. Sacrifices Must Be Made (at the moment free on Itch) equally has you locked in a cabin with nought however a grim card game for firm. But if Inscryption is something like Mullins’ earlier – and it appears to be like a helluva lot like it is going to – that’ll simply the beginning of a fourth-wall-breaking, genre-melting odyssey.
Despite the naff-seeming title and headache-inducing visible filter, John’s (RPS in peace) Pony Island review reckoned it was the neatest game of 2016. Hidden behind a cutesy previous platformer had been layers of puzzling intrigue, interface dismantling and a rising internet of satanic threads. Not to spoil a four-year-old game or something.
Mulling over The Hex again in our 2018 advent calendar, John elaborated: “Daniel Mullins has such a smart approach to games-as-games-criticism, somehow managing to make something that avoids belly-hole introspection, yet so searingly and often scathingly presents both gaming, and the culture surrounding it, as a satisfying game itself.”
Inscryption received’t reveal its full hand till 2021.