It ought to’ve been a giant week for Human Head Studios. Rune 2 lastly accomplished its rocky voyage onto retailer cabinets, nineteen years after its predecessor. Unfortunately, Human Head’s newest would change into their final. Today, the builders introduced they’d be “closing the book” on the studio as we all know it.
Fortunately, it’s not fairly the tip of Human Head completely. The builders will proceed their day jobs underneath new moniker Roundhouse Games, because of the intervention of Bethesda Softworks.
After 22 years as an impartial studio, Human Head broke the news that “economic realities” had compelled their closure. But because of a well timed take care of Bethesda, it seems no one at Human Head has all of the sudden discovered themselves with out work.
“When we realized the company would have to close, we wanted to do whatever we could to keep the team together and keep each member of our talented staff employed, right here at home. That’s when we reached out to Bethesda Softworks to see what might be possible. As a result, we are proud to announce that the development team from Human Head is becoming part of Bethesda as a new studio based in Madison, WI, called Roundhouse Studios. The entire staff has been offered new roles with Bethesda, and it’s exciting to know that our team, which has accomplished so much together, for so long, can continue doing what we love.”
From the appears of issues, builders at Human Head will nonetheless clock in on the similar workplace for a similar job. They’ll simply need to get used to being known as Roundhouse Studios, checking in with their new bosses at Bethesda.
Beyond the Rune games, Human Head are most likely greatest identified for mind-bending 2006 shooter Prey (not that one). They acquired fairly far into making a sequel, too. Unlike Arkane’s whole departure, Prey 2 was no less than tangentially grounded within the authentic, even because it ditched supernatural gravity nonsense for a bounty-hunting romp in an alien cyberpunk open world.
They additionally carried out loads of help work for different studios, lending a hand with artwork manufacturing on games like BioShock Infinite, Brink and Just Cause 3. Right now, we don’t know the way this new association will change growth plans or firm construction going forwards.