Half-Life 2: Aftermath is a mod which mixes content material from Episode three leaks and prototypes

A mission which mixes content material from the cancelled Half-Life 2: Episode three has been launched within the wake of Marc Laidlaw’s “Epistle 3” posted last week.

Created by Lever Softworks and known as Half-Life 2: Aftermath, the mission made up of leaked maps and prototypes. It’s mainly a “playable archive” in response to PCgamesN.

In the works for a while, after Laidlaw’s submit, manufacturing was sped up, with launch one arriving yesterday.

According to the notes posted on moddb, it accommodates 11 experimental ranges created by Valve throughout 2012 and 2013. These had been apparently created for Half-Life three, which is unfortunately vaporware at this level or solely existed in our deepest goals.

It additionally contains 4 demonstration ranges that includes varied features and NPCs not seen within the ranges.

Here’s extra:

  • weapon_proto1, a Combine laser-gun that shoot by means of partitions, supposed for Episode three.
  • hl2eb_weapon_proto1_debug, a command which toggles the Developer Console spam created by weapon_proto1.
  • npc_combine_armored, an Armored Combine Soldier, supposed for Episode three.
  • npc_wpnscanner, a City Scanner with a laser gun, supposed for Episode three.

The notes state npc_surface aren’t included because the group lacked the adequate supply code.

If the title sounds acquainted, it ought to; particularly in case you are a Half-Life fan. This was the working title for Half-Life 2 in 2005 earlier than it was modified to Half-Life 2: Episode One and launched in 2006.

Future releases for Half-Life 2: Aftermath are stated to be within the works. To familiarize yourself on every little thing, make sure to give the video from Valve News Network above a watch.

Lever Softworks additionally recommends taking part in Half-Life 2: Aftermath at the side of watching the video.

 
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