
“We are staunch advocates for creative liberty,” Gołębiewski remarked. “When a corporation uses its Terms of Service to moralize what is ‘good’ or ‘acceptable’ to sell, it sets a dangerous precedent. It’s a slippery slope toward systemic restriction.”
The decision proved commercially astute. Horses surged to the top of GOG’s best-seller charts, generating approximately $65,000 in revenue within just two weeks. Santa Ragione credited this windfall to the significant media attention surrounding the platform bans, GOG’s vocal endorsement, and a strong, positive reception from the gaming community.
This approach defines the GOG ethos: providing a space for developers to see where their uncompromised visions might lead. Gołębiewski admitted that while they remain a business that evaluates risk, they felt that despite its controversial nature, Horses contained nothing that should prevent it from being sold to a mature audience.
GOG’s leadership believes the platform doesn’t need to outperform Steam on every front, but rather excel in specific areas. The goal is clear: if GOG offers a superior version of a game that is guaranteed to run indefinitely, players will naturally gravitate toward it.
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Source: gamesradar.com


