Ghost Recon Breakpoint blueprint places – unlock attachments and weapon blueprints

Ghost Recon Breakpoint attachments

Are you fed up of scavenging for brand new weapons from enemies and simply need to make your personal weapons from scratch in Ghost Recon Breakpoint? Is there a weapon attachment that you just want to affix onto your weapon like a muzzle? There are some steps that you will want to take to be able to unlock attachments and weapon blueprints however it’s also possible to simply go to sure places and discover them your self.

Ghost Recon Breakpoint weapon blueprints and attachments information

Our  Ghost Recon Breakpoint weapon blueprints and attachments information has the blueprint places and the steps it is advisable take to be able to unlock attachments and weapon blueprints.

Ghost Recon Breakpoint intel

Ghost Recon Breakpoint intel

The first step to unlocking a brand new Ghost Recon Breakpoint weapon blueprint or Ghost Recon Breakpoint attachment is to collect some intel. Within most of the structured buildings all through Auroa, there are items of intel on desks or different surfaces that if you work together with them, will present you a number of choices. You can both use them to unlock new map places so that you can look at or extra importantly, you should utilize them to unlock weapon blueprint/attachment missions. These are “blue” missions within the aims part of the menu and will be tagged in your teammates.

It’s unclear at this level if the outcomes of the intel are randomised, although, given the variety of blueprints and attachments that you could unlock, it will be protected to imagine that this might be the case. Only one individual in a staff can work together with a bit of intel, so it’s solely well mannered that you just discuss to your teammates to see if any of them want a particular blueprint or attachment. Once you’ve completed with it, no person else can work together with the intel.

Ghost Recon Breakpoint weapon attachment chest

Ghost Recon Breakpoint weapon blueprints and attachments

Once you’ve gathered the intel, pop it onto your mission tab and comply with the instructions. If you’re taking part in in guided mode, you’ll see a blue dot seem on the map exhibiting its location. These areas are usually on the extra well-defended aspect, so ensure that you’re nicely ready and stocked on syringes, notably in case you’re going as a lone wolf.

Upon clearing out your designated space, head to the placement in your mini-map (guided) or comply with the instructions (exploration) to your Ghost Recon Breakpoint weapon blueprint or Ghost Recon Breakpoint attachment. You might also discover talent chests close by like the instance above within the Fen Bog Testing Zone, so make sure you open that up whilst you’re there for a free talent level. It’s solely honest that you’ve got that little further bonus in your efforts.

Ghost Recon Breakpoint blueprint locations

Ghost Recon Breakpoint blueprint places

Since all the Ghost Recon Breakpoint blueprint places are fastened, here’s a listing of the blueprints we at the moment know the placement of up to now:

Ghost Recon Breakpoint weapon blueprint places

  • MK17: Garbage Dump – Windy Islands
  • MK48: Auroa Parliament – Liberty
  • MP7: Outpost Black Tiger close to Lismore Shelf – New Arygll
  • L115A3: Auroa Power Plant – Channels
  • P45T: Chem-Extraction Complex – Mount Hodgson
  • SC-20Ok: Bald Peak Mine – Mount Hodgson
  • UMP: Longford Farm – Fen Bog
  • VHSD2:  Whitestone Farm – Fen Bog
  • M82: Assembly Hall Omega 01 – Restricted Area 01
  • AK74: Auroa Survival Shelter – Good Hope Mountain
  • TAC50: Maunga Nui Port (Sunken Clipper Bay) – Smuggler’s Coves
  • FN Five-seven: Hybrid Engine Factory – Wild Coast japanese nook
  • AK12: Skell Foundation Campus in the course of Lake Kathryn – Cape North
  • MK14: Abandoned Barracks on Hunter’s Ridge – Seal Islands

Behemoth Defence Areas

  • 6P41: Between Rocky Valley and White Giant – Mount Hodgson. Gear Level 160+ advisable
  • AK47: Near Holmwood Mangrove – Fen Bog. Gear Level 100+ advisable
  • Scorpio: Near Albatross Peninsula – Sinking Country. Gear Level 200+ advisable
  • HTI: Near Greenfield Plain – Driftwood Islets. Gear Level 160+ recommendeds
  • Vector: North east of the area – Cape North. Gear Level 200+ advisable
  • P227: North west, close to Mocha Dick Heights – Wild Coast. Gear Level 180+ advisable
  • P320: South of O’Connor’s Range – Seal Islands. Gear Level 200+ advisable
  • P90: South of Borland Burn River – Good Hope Mountain Gear Level 200+ advisable
  • HK416: Shark Base (north of Albatross Peak) – Seal Islands. Gear Level 50+ advisable
  • M4A1: Misty Range – Channels. Gear Level 180+ advisable
  • SVD-63: Between Shepherd Wood and Sheep Moor – Lake Country. Gear Level 160+ advisable
  • T95: Harper Lake -Lake Country Gear Level 120+ advisable
  • M4: Near Hidden Coomb – Restricted Area 01. Gear Level 140+ advisable
  • 553: South of Blackburn Ridge – Restricted Area 01 Gear Level 240+ advisable

Ghost Recon Breakpoint attachment places

  • APTPIALx3: Composite Factory – Smuggler’s Cove
  • DMR Small Magazine: Fish Processing Centre close to MacDouglal Stream – New Arygll
  • LMG Compensator: Fen Bog Testing Zone close to Precipice Falls – Fen Bog
  • DMR Muzzle Hider: Red Shark Outpost within the north-west of the area – Channels
  • Bipod – Fuel Storage close to Channels border – Seal Islands

Behemoth Defence Areas

  • SMG Small Magazine: Whalers Bay and Silent Mountain border. Gear Level 100+ advisable
  • LMG Flash Hider: Sheep Islet – Windy Islands Gear Level 140+ advisable
  • Range Finder: Near Behemoth Passage – Channels Gear Level 200+ advisable

Ghost Recon Breakpoint Misc. places

  • Aamon: Control Station Tiger 03 close to Harris Forest – Fen Bog (Drone car)
  • LG3P: Worldseed Vault in north-west of area – New Stirling (NVG)
  • PS15ATN: Step Up Startup in between Freeman Plain and Providence Mountain – Channel (NVG)
  • Army Jacket: Behemoth Defence space close to Lake Annie – Restricted Area 01. Gear Level 180+ advisable

Ghost Recon Breakpoint gunsmith

How to equip attachments in Ghost Recon Breakpoint

Once you’ve discovered a Ghost Recon Breakpoint attachment, you possibly can equip it onto the corresponding weapon kind. Head into the loadout menu and maintain the G key in your keyboard to edit the weapon. This will deliver you into the gunsmith choices menu. Here you possibly can choose the half on the right-hand aspect and equip with the attachment you will have simply discovered.

The gunsmith menu can also be the place you possibly can apply bonuses onto weapons, detailed stats on the weapon kind, and look at the passive bonuses onto it. It’s a marvel why this isn’t extra closely marketed, so do try the gunsmith menu and mess around with it as a lot as you possibly can. All upgrades made are utilized to all types of that weapon kind, so your progress in direction of mastering that weapon kind are saved throughout a particular weapon kind. Here we’ve got a light-weight machine-gun labeled because the “Stoner” and popping factors into this Stoner weapon makes all Stoner weapons that significantly better for you.

Ghost Recon Breakpoint weapon blueprints

How to make use of weapon blueprints in Ghost Recon Breakpoint

Once you will have discovered a Ghost Recon Breakpoint weapon blueprint, you possibly can then deliver it again to Erewhon. Speak to Maria Schulz within the store and provides her the blueprint for the merchandise. You’ll then be capable to purchase the weapon primarily based on the blueprint at a aggressive Gear Level. You’ll additionally be capable to discover blueprints for MkII and MkIII weapons in a while, so make sure you scavenge as a lot as you possibly can.

Ghost Recon Breakpoint information hyperlinks

  • Ghost Recon Breakpoint guide – The principal information for Ghost Recon Breakpoint, along with some suggestions for freshmen.
  • Ghost Recon Breakpoint guns – Details on how gear works, that are the perfect gun varieties.
  • Ghost Recon Breakpoint health – the right way to heal accidents and therapeutic merchandise recipes.
  • Ghost Recon Breakpoint Erewhon – the place all the pieces is within the hub, and the right way to get out.
  • Ghost Recon Breakpoint skills – All class bonuses and all the abilities and perks listed.
  • Ghost Recon Breakpoint Homesteaders/Outcasts – the place the Homestead and Outcast camps are for every area. (COMING SOON)
  • Ghost Recon Breakpoint Faction missions – what the distinction is between Faction Missions and Faction Support are, and particulars on how seasons work. (COMING SOON)
  • Ghost Recon Breakpoint crafting – Item recipes for crafting gadgets and gear. (COMING SOON)
  • Ghost Recon PVP – the right way to entry PVP and suggestions for enjoying aggressive multiplayer. (COMING SOON)
  • Ghost Recon Breakpoint Ghost War missions – suggestions for finishing PVP missions. (COMING SOON)
  • Ghost Recon Breakpoint preorder bonuses – the right way to unlock your preorder bonuses in-game. (COMING SOON)


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