World of Tanks 1.Zero graphics comparability: how good does the Core engine look?

World of Tanks 1.Zero is an entire graphical overhaul of the free-to-play on-line motion recreation, representing three years of labor from 28 groups, 250 individuals, and eight exterior studios.

Developers in Belarus, Australia and the US collaborated to create the brand-new Core engine. With this in-house tech, Wargaming is making an attempt to ditch its worn out, 10-year-old structure and create one thing extra visually spectacular with round 1,200 3D fashions rebuilt from the bottom up.

We spoke extra in regards to the revamp in our hands on with World of Tanks 1.0, however to guage for your self, listed below are some comparability screenshots.

For reference, to run 1.Zero at minimal settings you solely want a Nvidia GeForce 6800 – an almost 15 yr previous card – whereas Ultra settings want a GeForce 1050ti, an i5 or equal and 8GBs of RAM.

World of Tanks 1.0 Graphics Comparison:

To view the gallery, click on a picture to increase:

These pictures from the Mountain Pass map exhibit the distinction 1.Zero has made at each the highest and backside finish of World of Tank’s graphics settings. Wargaming preserved the identical low system necessities for its base recreation, whereas optimising and squeezing the most effective they may from older {hardware}.




You can see the variations within the stage of texture element in these screens of the Lakeville map. Wargaming needed to maintain the identical quantity of objects in each the very best and lowest spec variations of the sport, opting to cut back the extent of element to ease the load on weaker PCs.


That texture element might be seen extra intently within the subsequent gallery, which exhibits how buildings have been given a extra three-dimensional really feel in 1.0. There are fewer flat, uniform surfaces in 1.0, together with extra intricate stonework and surroundings.


Wargaming labored to make the terrain in World of Tanks 1.Zero extra three-dimensional as properly, which might be seen within the final gallery, with seen depressions within the floor. These tracks and ditches are solely beauty nevertheless, in order that gamers can’t flip them off within the graphics settings and achieve a gameplay benefit.


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