God of War 1.12 patch makes textual content a bit simpler to learn

Since God of War’s launch on Friday, some gamers have been discovering it tough to learn textual content in sure components of the sport.

More particularly, something in God of War’s Codex tab pertaining to lore or collectables, and within the Goals part that tracks quest progress. Some textual content overlaying the map can be smaller than persons are used to.

Reports fluctuate, for some, textual content is more durable to learn in God of War in comparison with different video games when sitting a good distance away from the TV. Another widespread trigger for that is operating the sport on a 1080p TV, moderately than a 4K one.

It appears Sony Santa Monica didn’t consider the completely different viewing distances and TV decision variance when mastering the textual content. On Saturday, the developer launched patch 1.12 to particularly repair the difficulty.

Although the “fix” improves the state of affairs, it doesn’t eliminate the trigger utterly. Patch 1.12 added a brand new slider to the Accessibility menu that permits you to enhance the textual content measurement.

Some gamers are reporting that it doesn’t go far sufficient, and solely serves to “magnify” present textual content moderately than use a bigger font. Given the brief turnaround, it’s attainable a extra thorough repair would have taken quite a bit longer.

For its half, Sony Santa Monica stated that it’ll be “continuing to investigate more improvements.”

God of War is scheduled for an additional patch in some unspecified time in the future that’ll add photograph mode, so hopefully a greater repair for the textual content situation shall be included.

The publish God of War 1.12 patch makes text a bit easier to read appeared first on VG247.


 
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