Amnesia: The Dark Descent including Hard Mode for onerous nuts

I used to be jolly happy when Frictional Games patched a ‘Safe Mode’ into Soma, letting fraidypants like me freely discover the undersea horror. Conversely, I stated “Ha ha ha NOPE” aloud after Frictional introduced in the present day that they are going to subsequent add a brand new problem degree to Amnesia: The Dark Descent – a ‘Hard Mode’ to freak your nut out and homicide you onerous. No thanks! But I do know some Amnesia gamers had wished their minds extra fragile and its ghoulies deadlier, so good for them? Agh.

Frictional are including Hard Mode to their 2010 breakout hit because it involves Xbox One in a brand new assortment. That’s due on September 28th, “after which the mode will be available on Xbox and PC,” Frictional say. As for the specifics of what makes Hard Mode totally different, they clarify:

  • Autosaves are disabled, and guide saving prices four tinderboxes
  • Sanity dropping to zero leads to loss of life
  • Less oil and tinderboxes all through the degrees
  • Monsters are sooner, spot the participant extra simply, deal extra harm and keep round for longer
  • There isn’t any hazard music when the monsters are close to.

Naw I’m good, thanks.

Amnesia’s horror is extra about temper than systemic problem, so a few of that is curious. The hazard music they’re eradicating right here is a part of what builds that temper, and I at all times discover that I cease being terrified of a horror game when it begins to frustrate me, too. But hey, Hard Mode is an choice I can simply keep away from. Regular and Hard mode shall be separate, with no strategy to swap between them when you’ve began your spooOoky journey.

Babies like me can take away Amnesia’s enemies by fiddling with some files if we actually need, however I don’t fairly need that. I preferred that Soma’s Safe Mode saved its monsters, making them docile reasonably than eradicating them; they had been nonetheless splendidly horrible simply hanging round. I like how I’m saying all this as if I’ll ever return to Amnesia, as if I’ll ever unlock the cursed digital crate of horror games I’ve flung away in terror. Very courageous.

If you’re focused on Frictional’s spook ’em ups, do additionally learn Samuel Horti’s latest chat with Frictional co-founder Thomas Grip and other spookmarkers.

Anyway, proper, go forward, begin boasting about the way you weren’t scared AT ALL throughout Amnesia and the way anybody who says they heard your mam needed to sing you to sleep whereas stroking your hair for per week after is a liar.

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Amnesia: The Dark Descent, frictional games

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