FS25 Patch 1.7 Now Available!

FS25 Patch 1.7 Now Available!

Patch 1.7 for Farming Simulator 25 is now available for download on both PC and consoles. Explore the enhancements included in the changelog below!

  • Göweil G4010 Q Profi & John Deere 8R eAutoPowr
  • Enhanced performance in singleplayer & multiplayer modes
  • Main menu now shows update indicators for mods
  • Ability to tweak deadzones in active save games
  • Option to automatically disable cruise control (GPS)
  • 🌞⛄ and much more!

Important Notice! The patch is being released in stages across all platforms. There might be some delay before it is available on your device. In the interim, crossplay services might experience some disruption.

Encountered a Bug?

We are continuously collecting bug reports, feedback, and other pertinent data to fix and improve aspects in forthcoming updates.

👉 Report any issues via our Bug Tracker

Please be aware, we do not respond to individual reports since you are likely not the only one reporting a specific issue. Rest assured: Receiving numerous reports about a problem signals its importance to us, prompting our support team to prioritize it internally.

👉 Detailed Info & Patch FAQ

Note! As with all major updates, the first game launch after updating may experience some stutter, especially with mods or custom graphic settings, due to shader recompilation.

New Machines & Items

  • Göweil G4010 Q Profi bale wrapper
  • John Deere 8R eAutoPowr model

Additions & Improvements

  • Enabled adjustment of deadzones in ongoing savegames for PC
  • Included download/file size details in the modhub download dialog
  • An exclamation mark appears in the main menu if mods require updates
  • Added option to disable cruise control at the end of a GPS line

Fixes & Changes

  • Numerous technical adjustments for enhanced performance
  • Stability improvements to prevent crashes
  • Updated text/translations
  • Visual enhancements on several models
  • Improved synchronization speed for multiplayer maps
  • Enhanced multiplayer performance
  • Optimized color for cut grass foliage LOD
  • Prioritizes contract completion with the highest progress for multiple harvest contracts with identical station and crop
  • Stopped the removal of fences in animal pastures to resolve issues with animal pen calculation
  • Adjusted behavior for recharging electric machinery
  • Fixed issues with dual wheel connectors on numerous models
  • Solved problem of grass yielding fully despite not being fully grown
  • Addressed issue of missing corn harvest animation on consoles
  • Resolved rare instances where clearing trees led to invisible pieces freezing the game
  • Fixed spreading of lime post-mulching
  • Rectified issues about trains not stopping at stations and being off-target
  • Vehicle maintenance costs are now correctly deducted
  • Corrected error when using the slope terrain tool
  • Fixed unblocked placement area beneath fences post-deletion
  • Resolved issue of cotton harvester failing to unload unfinished bales for missions
  • Corrected driving problems with manual transmission and clutch
  • Fixed glitch with feeding robots producing excess UI produce
  • Resolved incorrect loading of fence gate states from savegames
  • Improved grape juice production’s economic aspects
  • Ensured hand tools list in multiplayer displays current information
  • Corrected player character placement issues with high-pressure washers
  • Fixed John Deere 6R wheel width options
  • Resolved issue with Kuhn SW 4014 bale wrapper ejecting bales
  • Reduced multiplayer lag during manual game saves
  • Fixed mission yields being affected by rain during harvesting with player-owned machines
  • Corrected multiplayer desync issues in spreader and sprayer width settings
  • Fixed inability to transfer farm funds in multiplayer
  • Resolved character movement glitches on platforms when exiting vehicles or trains
  • Corrected gear-shift issue into 8th gear in multiplayer
  • Rectified issue with Göweil VARIO Master V140 silage additive application
  • Fixed incorrect snow removal after deactivation in settings
  • Addressed glowing water foam effects at night
  • Navigation markers now display distances based on user preferences instead of always using meters
  • Removed incorrect fencing beneath field 43 on Hutan Pantai hindering the creation of rice fields

Modding

  • Added ability to add or modify fruitTypes for maps
  • Introduced additional checks and log messages to assist with mod map configuration debugging
  • Changing terrain angle channel numbers for fields no longer requires a distinct custom shader
  • Addressed issue of custom placeable names not resolving correctly in mod maps
  • Fixed crash related to deleting placeables using ‘onCreateWater’ callback, limited to in-map assets only
  • Resolved issues with envMaps on custom maps

Additional Note

As with any significant update, stuttering might be experienced on the first launch post-update, particularly when utilizing mods or custom graphics settings, due to shader recompilation.

Source