Fixes — Version 1.1.2.0

Fixes — Version 1.1.2.0

Hi Pioneers!

Hello again — we’re still making targeted adjustments to enhance the Steam Deck experience as we pursue Verified status. Below are the latest fixes and changes.

Version 1.1.2.0 — We’ve incremented the version after merging the Experimental and Default branches following the completion of the Spline Collision Refactor Experimental period. This version bump was meant to be applied in the previous patch but was not deployed until now; our apologies for the delay. (— Uzu)

If you encounter any problems introduced by this patch, please report them on our QA site: https://questions.satisfactorygame.com/. We read your reports for PC, console, and Steam Deck feedback.

Thank you all — see you again soon ♥

Bug fixes

  • Resolved a UObject crash and related memory leak that could occur when using blueprint auto-connect or when cycling through upgradeable holograms with the Build Gun.

    • This correction was implemented in the previous patch but was accidentally left out of those notes. It’s a critical stability improvement that prevents progressive performance degradation and out-of-memory crashes on both PC and console. #PraiseMykhailo

Steam Deck

  • Further refined font sizing to improve readability on Steam Deck across the following menus:

    • Main Menu — New Game screen
    • Options
    • Session Settings
    • Advanced Game Settings
    • Session-related UI elements

UI

  • Updated Credits to include the latest contributions since the console release.
  • Fixed an issue where “Load with Advanced Settings” was incorrectly available in the Server Manager when using a controller.

Source