Hello, Pioneers!
We’ve been hard at work on the Console edition of Satisfactory — if you missed it, the game is now available on PS5 and Xbox. To celebrate, we released a trailer which you can watch below.
Watch the console release trailer on YouTube
Meanwhile, we haven’t forgotten PC players — we’re rolling out a patch for desktop alongside several quality-of-life improvements and bug fixes.
This update includes a significant Spline Collision refactor that we’re confident is stable enough to remove from Experimental. Additionally, there are multiple Steam Deck enhancements aimed at getting us closer to Verified status, plus several targeted bug fixes.
If you encounter any problems after applying this patch, please report them on our QA site so our team can investigate: questions.satisfactorygame.com. We read your feedback every day.
Thank you for your continued support — see you in the factories! ❤️
Optimization
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Spline Collision refactor
- This change affects conveyor belts, pipelines and hypertubes and should reduce RAM usage on large saves.
Steam Deck Improvements
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First-time experience enhancements
- Adjusted default UI scaling and font sizes for improved readability on the Deck.
- Added Deck-specific default graphics presets (Quality and Performance), with values you can fine-tune manually.
- Changed the confirm button to X in the Server Manager menu to prevent soft-locks when using the Deck’s virtual keyboard.
Bug Fixes
- Fixed nighttime sky flickering around the Northern Forest.
- Resolved an issue where saving a game with a custom name on Steam Deck could fail.
- Fixed problems with the Conveyor Belt Item Frequency and Conveyor Belt Render Distance settings in Options > Video.
