Fallout 76 Patch 7 rebalances Heavy and Energy weapon, and allows you to construct “bigger and fancier” C.A.M.P.s

Fallout 76 Patch 7 rolls out this week and Bethesda shares extra particulars on the game’s first seasonal occasion.

Fasnacht Parade was outlined in February’s roadmap and though it isn’t going stay till March 19, the Patch 7 preview has shared a couple of extra tidbits about what we are able to count on. The replace itself is scheduled for this week, and can rebalance Heavy and Energy weapons, in addition to adjusting the “C.A.M.P. and Workshop budget system that should allow you to build even bigger and fancier Wasteland abodes.”

Heavy and Energy weapons could have “greatly” elevated sturdiness, in addition to dispensing extra injury, whereas C.A.M.P. modifications will “give you more overall budget space to build.” More no-build zones are additionally coming to the map. If your C.A.M.P. is in one among these areas, you’ll get a notification and a free C.A.M.P. placement so you possibly can bugger off and construct some place else.

Included within the first batch of Wild Appalachia content material is the Brewing and Distilling crafting system we heard about last week.

Challenge monitoring can also be being added to the map, in addition to in-game notifications that can let gamers know once they’ve made progress in direction of tracked challenges.

Fallout 76 Patch 7 rebalances Heavy and Energy weapon, and allows you to construct “bigger and fancier” C.A.M.P.s

You can get the snazzy masks within the screenshot above throughout Fasnacht Parade. You can repeat the occasion as many occasions as you want between March 19 and March 26 to gather a large number of masks and Fasnacht-themed C.A.M.P. plans. You can commerce the masks with different gamers, so for those who had been wanting or a brand new in-game enterprise enterprise, you possibly can fill your boots in preparation for when the occasion involves an finish.

“You and some other dwellers who want to participate should converse with the Master of Ceremonies in Helvetia after which divide and conquer to search out and assist the city’s robotic shopkeepers in establishing for the annual parade. You and your compatriots will probably be requested to help with quite a lot of celebration prep duties which will have you ever stepping on stage to play a cheery tune, selecting the right decorations, or exterminating some buzzing pests, amongst many different actions.

“If you discover and assist the Protectrons shortly sufficient, they may be capable of march within the parade. Be positive to stay vigilant! Times have modified for the reason that pre-war days, and all that commotion is bound to draw some celebration crashers. Defend your marchers as they traipse round city, after which set Old Man Winter ablaze to banish the biting chilly, earn some candy loot, and even declare a festive Fasnacht masks of your very personal. The extra marchers who survive the parade, the upper the possibility you’ll earn a masks, a few of that are exceedingly uncommon.”

You can take a look at the patch highlights beneath.

Energy and Heavy Weapon Balance:

  • Energy Weapons
    • For heavy and semi-auto power weapons, we’ve significantly decreased the quantity of situation injury they take per shot. Your heavy power weapons ought to now final 4 to 5 occasions longer, and semi-auto power weapons ought to final twice as lengthy earlier than needing repairs.
    • We’ve additionally given semi-auto power weapons a further injury enhance of +10% so that they have slightly extra chew.
  • Heavy Weapons
    • We’ve decreased the fire-rate for top rate-of-fire automated heavy weapons throughout the board and elevated their injury by +10%. Adjusting these weapons’ fire-rates gave us extra room for a injury improve, which is able to assist them punch by way of armor extra successfully with out growing their baseline injury per second too excessive.
    • Weapon injury for all different automated heavy weapons has been elevated by 10% to 20%.
    • Like power weapons above, we’ve considerably decreased the situation injury that automated ballistic heavy weapons take per shot, and they need to now final about 4 occasions longer earlier than they should go to a weapons workbench.
  • We know that lots of you may have additionally been asking for weight modifications for heavy weapons. While we haven’t addressed this in Patch 7, we do plan to make enhancements with a future replace and we are going to let you recognize as quickly as we’ve extra particulars to share.

C.A.M.P. and Workshop Budget Adjustments:

  • The quantity of funds house that some buildable objects devour, corresponding to Turrets and Lights, has been decreased, however they now even have a most quantity that may be positioned in your C.A.M.P. or Workshop. The construct menu recipes for these objects will present you what number of are already current in your C.A.M.P., together with those you may have saved, and the full quantity of every you possibly can place.
  • There are a number of vital features of C.A.M.P. and Workshop budgets we should have in mind when making changes, together with how objects are utilized by gamers, general construction steadiness, and even game efficiency. While the above modifications aren’t a direct improve to funds measurement, they need to offer you extra general funds house to construct a lot of cool stuff, whereas additionally permitting us the flexibleness to additional refine and enhance steadiness and efficiency.

C.A.M.P. Placement Adjustments:

  • Starting with Patch 7, and in future updates, we plan so as to add a couple of new “no-build zones” to the game world that can forestall gamers from establishing C.A.M.P.s in these areas.
  • However, it’s attainable some gamers might have already inbuilt these areas earlier than they grew to become no-build zones. When this occurs, affected gamers will probably be notified upon becoming a member of a world that their C.A.M.P.s can not be positioned, and they are going to be given a free C.A.M.P. placement consequently. We don’t count on this can influence most gamers, however we hope this free transfer will enable you discover a new dwelling in your dwelling.

Challenge Tracking:

  • We’re including a brand new problem monitoring interface to the Map, which you should use to shortly entry the challenges menu everytime you’d like.
  • As you scroll by way of your accessible challenges, now you can choose and add them to the tracker, which is able to replace as you make progress towards finishing each.
  • Additionally, additionally, you will obtain a notification in-game everytime you make progress towards one of many challenges you’ve added to the tracker.


 
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