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While the exact nature of the nerfs remains under wraps, the community is already speculating on how these changes will impact both the PvE and PvP landscapes. In cooperative play, Trigger Nades are generally well-balanced, serving as a versatile sticky alternative to Heavy Fuze Grenades against machine threats.
The PvP arena, however, tells a different story. Trigger Nades currently outperform almost every other explosive in the game. Their ability to detonate almost instantly upon landing gives them a massive advantage over projectiles with longer fuses, such as the Snapback grenade. This makes them incredibly lethal in close-quarters skirmishes where reaction time is everything.
Furthermore, Trigger Nades surprisingly deal higher damage than their heavier counterparts while maintaining a comparable blast radius. Their lack of the standard red warning glow—a mechanic typically used to alert players to incoming explosives—makes them exceptionally difficult to track. While this invisibility is intentional for their use as traps, they are more frequently used as aggressive, high-damage projectiles.
Another factor contributing to their ubiquity is their low crafting cost. While advanced ordnance often requires rare materials, Trigger Nades can be mass-produced using common crude explosives. This has led to a meta where explosive spam is a more viable strategy than traditional gunplay.
It is somewhat unexpected that such a meta-defining tool has remained unpatched for so long. For most players, being on the receiving end of a Trigger Nade barrage rarely feels like a fair fight. The hope is that the upcoming balancing patch will stabilize the PvP experience without stripping the item of its utility in PvE scenarios.
Related: Arc Raiders players urge Embark to refine matchmaking and balance solo vs. trio dynamics.


