DragonFlies and DogWalkers are 2 initiatives LawBreakers dev pitched to publishers – see what may’ve been

Now that Cliff Bleszinski’s Boss Key studio has closed, the sport designer is free to share another initiatives the studio tried to pitch.

Bleszinski has been sharing early idea artwork and gameplay particulars of a number of Boss Key video games the studio tried to get made, however sadly wasn’t capable of due to the dearth of writer curiosity.

The first one is named DragonFlies, an motion recreation the place you’re capable of hatch, prepare, and journey dragons. Dragons could be geared up with numerous weapons, and so does the participant character.

Fights would largely happen within the air, and Bleszinski stated the plan was to “do for dragon riding what Halo did for vehicles.” DragonFlies had a “feudalpunk” setting the place you’re capable of play as ninjas and samurai.

The artwork, by Shawn Lin, seems to be fairly good.

DragonFlies and DogWalkers are 2 initiatives LawBreakers dev pitched to publishers – see what may’ve been






The subsequent undertaking, referred to as DogWalkers, was initially conceived as a VR recreation. The concept was later expanded to be a multiplayer recreation with 25 gamers cut up into groups of 5 that every management a large mechanical walker, kind of like a contemporary model of Zoids.

Bleszinski says gameplay would have been impressed by films that function tank crews, corresponding to Fury, the place every member is answerable for controlling and sustaining a bit.

“The air in the world’s fiction was toxic so any leaks on your walker you’d have to repair quick or get gas masks on etc. Rappel outside to weld legs too, toss wrenches to each other etc.,” defined Bleszinski.


Finally, Donuts was one other VR undertaking that Bleszinski says was meant to be a non secular sequel to Toobin, with the key distinction being that you just playe as an animal.

The studio head referred to as it “Mario Kart on water with animals in VR”




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