Developer Diary: Supply Chains — Badi_Dea

Developer Diary: Supply Chains — Badi_Dea

Hello everyone!

I’m Badi_Dea, and I want to introduce my creator pack, Supply Chains. You may recognize my previous Cities: Skylines projects, such as the USA Southwest Region Pack and the Parking Lot Roads custom roads mod from the original game.

The Concept

I’ve always enjoyed constructing a believable backstory when building a city. Cities rarely spring up overnight on an empty plain — they typically originate around a reason to be: farmland, mines, harbors, or factories. Supply Chains is designed to help you establish that historical anchor and let it guide your city’s evolution.

This pack concentrates on all nine base-game resources. As you begin extracting raw materials, you’ll unlock the first links that start each supply chain and set your town on a development path tailored to its industry.


Supply Chains overview
A visual overview of the Supply Chains creator pack.

How the Supply Chain Works

Let’s walk through the Grain supply chain to illustrate the system.

Buildings in each supply chain unlock progressively, based on how much of the base resource has been produced. When your little farming settlement produces enough grain, the Cereal Mill becomes available — enabling you to convert grain into convenience food locally.


Early Cereal Mill
The Cereal Mill during its initial phase of operation.

As the village expands, demand from shops will rise. A Bakery and Confectionery can open to sell those convenience foods directly to residents. Note that not every chain ends in retail: resources like oil, metal, coal, and rock typically flow into a secondary industrial stage rather than straight to consumers.


Bakery and Confectionery
The Bakery and Confectionery provide a local market for processed goods.

When local retail outstrips production, you can expand your processing facilities. Each main industrial building supports upgrades to increase capacity and output, letting your supply chain scale with demand.


Upgraded Cereal Mill
Upgrades let the Cereal Mill grow in size and productivity to meet higher demand.

For cities aiming to grow brands and reach more consumers, later steps include marketing and media. In the Grain chain, a TV Studio becomes available to advertise products and amplify demand across your city.


TV Studio
The TV Studio — the final marketing stage in the Grain supply chain.

There are eight additional resource chains to discover, each with its own progression and character. Together they offer many opportunities for emergent stories and unexpected choices.


Supply Chains map
An overview of the multiple supply chains included in the pack.

As you advance through a chain, each new building contributes narrative detail to the history of your city. I added a few whimsical touches, so some chains may lead to surprising places — and unique storytelling possibilities.

Thanks for reading this developer diary. I’m excited to see how you incorporate these assets into your cities and what stories you create.

Find more of my Cities: Skylines 1 assets here: Badi_Dea on Steam Workshop

https://youtube.com/watch?v=OwqJbZLP1bM%22+title%3D%22Supply+Chains+Preview%22+frameborder%3D%220%22+allow%3D%22accelerometer%3B+autoplay%3B+clipboard-write%3B+encrypted-media%3B+gyroscope%3B+picture-in-picture%22+allowfullscreen+style%3D%22position%3Aabsolute%3Btop%3A0%3Bleft%3A0%3Bwidth%3A100%25%3Bheight%3A100%25%3B

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