Destiny: Rise of Iron had a greater launch than vanilla Destiny.
Destiny: Rise of Iron generated $59.1 million in digital revenues in September 2016, in accordance with analyst agency Superdata. That’s a whole lot of money, and doesn’t embody bodily gross sales of Destiny: The Collection.
That’s some huge cash, and right here’s a really attention-grabbing comparability: the unique vanilla Destiny generated combined physical and digital revenues of $47.5 million throughout its launch month of September 2014, in accordance with courtroom filings which got here to mild final yr. That wass mixed bodily and digital income, too.
So, principally: the digital-only, lower-priced enlargement Destiny: Rise of Iron made considerably extra income in its launch month than the full-priced primary launch did.
This in flip suggests the Destiny set up base might effectively have been greater as of mid-September 2016 than it was on the finish of September 2014. Launch month is often the busiest and most populated time for a brand new recreation, however it appears Destiny has solely grown by its DLC and enlargement adventures – and the connect fee is fairly swell.
For comparability’s sake, Destiny introduced in simply (“just”) $7.2 million in digital income in August 2016. That determine presumably contains digital recreation gross sales, DLC gross sales and Eververse (microtransaction) content material. Superdata concludes Destiny is closely reliant on new content material drops to usher in the money.
Superdata famous that Destiny is the present prime performer within the console digital income area, and that 80% of Call of Duty: Black Ops three’s digital income since April has been generated by add-on content material. Don’t anticipate substantial DLC to go away any time quickly, whilst microtransaction content material creeps into triple-A gaming.