Thanks to SSDs which offer ultra-fast data exchange on modern machines, we are able to load and unload very quickly. Our goal is to provide a full experience with no interruptions and Dead Space will be a one-shot from start to finish of the game at credits time.
The objective that we set for the teams was that once the player took the controller, he must be completely immersed and no longer have the notion of time. This is how we imagine this immersion, that people dive into the game and come out once the end credits scroll on the screen …
These are words that only consolidate our interest in this remake of Dead Space, which seems to go a little further than the simple restoration of assets. It now seems clear that Electronic Arts has new big ambitions for this series, and depending on sales, maybe bet on it for the long term. In any case, the teams in charge of development want at all costs to keep the state of mind of the first episode, not to betray its origins and what Visceral Games brought to the horror game with this Dead Space in 2008.