DayZ inventive director joins with creator for a “large” new survival game


The former inventive director of DayZ‘s standalone version has joined RocketWerkz, the studio of DayZ creator Dean Hall, to work on a new survival game. Brian Hicks split from Bohemia Interactive and DayZ in 2018, and now he’s with Dean “Rocket” Hall, who bailed on Bohemia and DayZ in 2014. All Hall says to explain RocketWerkz’s technically-unannounced survival game is that it’s “massive”. Hang on, you already know what else is huge? Jungle. That can solely be an enormous trace at a tropical setting.

“Super excited to announce today is the FIRST DAY that I am back working with the amazing [Brian Hicks],” Dean Hall introduced on Twitter in a single day.

“He has joined [RocketWerkz] as our Executive Producer on our massive (unannounced) survival game. We are about to start a play test! Incredible to be back working with you again!”

RocketWerkz is the studio Hall based after leaving Bohemia. So far they’ve launched early entry area station sim Stationeers, VR game Out Of Ammo, and a sequel for that. They had been engaged on a mega-ambitious area sim, however ended up cancelling Ion. More not too long ago they introduced an open-world neo-noir game, named Living Dark, which had been because of launch in 2019 however clearly didn’t. Now, hey, one other survival game.

That screenshot up there ↑ is DayZ, not this new game, obvs. Everything in regards to the new game is a thriller. Is the brand new survive ’em up about zombies? Dunno! Multiplayer? Yeah, sounds prefer it! Serious? Probably! Early entry? I’d be astonished if it weren’t! Can a survival game recapture that preliminary pleasure with out doing one thing fairly totally different? Hmm!

DayZ is a tragic story. It had such vitality and such pleasure as a mod, which floor to a halt when Bohemia restarted it as a standalone game in early entry. The tempo dropped off as they labored to totally different requirements, issues began to really feel grinding within the totally different context, expectations rose, a complete lot of the early pleasure was misplaced because the game turned a recognized amount, and ah it wasn’t the identical. But we nonetheless have all those early daft and deadly tales.


Source

DayZ, RocketWerkz

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