The depiction of action on the battlefield will now be more precise.
The Counter-Strike 2 team has returned with a substantial update. They’ve introduced a new replay feature called TrueView, designed to more faithfully reproduce what a player actually saw during a match.
Until now, demo playback showed the server’s version of the game world without compensating for network latency. That could be misleading—shots that appeared to miss could still register as hits, and vice versa. TrueView leverages client-side prediction to present the game world much closer to how the player actually experienced it.
The system has a few caveats:
- By default, TrueView is disabled if the game version used to watch a demo doesn’t match the version that recorded it.
- Even with TrueView enabled, a demo may still differ slightly from the original player’s experience. For example, damage visuals can be offset during playback due to CPU/GPU pipelining.
- In addition to client-side prediction, TrueView also predicts damage to opponents for observed players who had the feature enabled when the demo was recorded.
Valve also announced the release of previously tested movement adjustments.
- Improved prediction of player movement when colliding with other moving players.
- Added prediction for the sound of toggling aim mode so replayed sessions play back without audible delay.
Source: iXBT.games
