Remedy Entertainment: after Crossfire X, the studio just isn’t closing the door on one other FPS

Remedy Entertainment: after Crossfire X, the studio is not closing the door on another FPS

If Remedy Entertainment is well-known for being behind Alan Wake, Quantum Break and Control, the agency is at present engaged on a challenge a bit completely different: the one participant marketing campaign of Crossfire X, taken from the well-known Korean multiplayer FPS. After a first high standard Hollywood trailer, we’re subsequently ready to see what the Swedish experience in first-person motion will give: interviewed within the final difficulty of Edge journal, the communications director Thomas Puha and government producer Tuukka Taipalvesi spoke about their work … and when the reporter requested them if it was attainable that they’d put it again on one other FPS later, the door was not closed..

You ought to by no means say by no means, as a result of we spent loads of time creating all of the instruments and applied sciences to make this game in first individual. If you concentrate on all of the variations between a TPS and an FPS like surroundings scaling and all the things in between, now that we have constructed our personal system … why not discover some extra for it. makes use of?

To inform the reality, the agency scores some extent: it might be a disgrace to sit down on its achievements. let’s keep in mind that the company recently unveiled the RCU – Remedy Connected Universe – through which its earlier productions evolve. Moreover, the primary hyperlink between two of his works might be by Control’s subsequent “AWE” DLC, which can convey Alan Wake into Jessie Fayden’s tortured workplace. And why not one other title, nonetheless in the identical world, however within the type of an FPS?


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