EA’s Project Pica Pica leads new wave of photorealistic ray-tracing graphics demos at GDC 2018

Project Pica Pica

You love video games. We love video games. We love 2D video games, 3D video games, pixel video games, life-like video games, even barely shonky-looking video games. But what about if video games seemed, I don’t know, even higher? Like, cinematic rendering, photorealistic form of higher? Well, Nvidia are on the case, as they’ve simply introduced their brand-new, not-at-all-incomprehensible “RTX Ray-Tracing” expertise at GDC 2018.

RTX ray-tracing is one thing Nvidia’s been working behind the scenes on for the final ten years, and might be launched as a brand new characteristic in Microsoft’s DirectX 12. I’m not going to aim to elucidate precisely the way it works (principally as a result of we’d be right here all day), however you may learn Microsoft’s thorough explainer over right here. Just ensure you come again afterwards.

Put merely, ray-tracing can simulate gentle and shadow far more successfully than present graphics strategies like rasterization, permitting for extra photorealistic graphics in video games that look extra just like the flashy CG motion pictures we’re used to seeing on the cinema. To actually perceive what which means, check out this demo video Nvidia’s put along with Alan Wake creator Remedy Entertainment.

You’ll little doubt be listening to about numerous new demos that make use of ray-tracing this week, as Metro devs 4A Games, Epic and EA are all out in power this week with their ray-tracing-enabled goodies. EA specifically have proven off a brand new AI-driven expertise from their indie program SEED referred to as Project Pica Pica, which you’ll see beneath.

It’s not but clear whether or not Project Pica Pica might be changed into a full sport or not, however it’s clear from the video what sort of profit ray-tracing can deliver to a sport’s total look, producing extra pure shadows and lighting results in addition to and lifelike reflections and depth of discipline results.

At the second, the entire GDC ray-tracing demos are operating off Nvidia’s Volta-based GPUs moderately than its consumer-orientated Pascal playing cards, so one would assume the expertise nonetheless requires a heck of a load of graphical horsepower to really pull off. Whether which means we’ll all have to purchase new graphics playing cards to reap the benefits of it – maybe one in all Nvidia’s upcoming Turing graphics cards – stays to be seen, after all, however the truth that it’s coming to DirectX 12 suggests we’ll hopefully be capable to see it in some form or type with the playing cards we’ve in the intervening time, presumably as one of many many extra graphics choices obtainable in a sport’s settings menu.

That doesn’t imply AMD graphics card house owners might be omitted within the chilly, although, as AMD’s mentioned they’re nonetheless collaborating with Microsoft to assist DirectX12 and ray-tracing sooner or later. Indeed, AMD might be delivering a chat on real-time ray-tracing strategies at GDC tomorrow discussing precisely that, describing the way it’s growing instruments to work with present renderers that can hopefully get ray-tracing into our palms as quick as doable.

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#nvidia, gdc 2018, graphics, graphics cards, Hardware, how much graphics does it have

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