Clair Obscur: Expedition 33 has emerged as one of the most significant JRPGs in recent months. Despite its overall success, the team at Sandfall Interactive acknowledges that the game’s conclusion failed to satisfy a portion of the fanbase.
Lead designer Michel Nora shared with Edge magazine his regrets regarding the player experience during the finale. The central issue was the climactic encounter, which proved underwhelmingly easy for veteran players.
This discrepancy was rooted in a miscalculation of player habits. Nora admitted that the studio underestimated the sheer number of players who would exhaust all side content before tackling the final boss. Completing optional challenges and difficult quests yields powerful equipment and high character levels, which inadvertently trivializes the final confrontation.
Lead programmer Tom Guillermin explained that the team did not anticipate such intense dedication to their debut title. Many fans invested dozens of hours into uncovering every secret the world had to offer, which ultimately disrupted the intended balance of the endgame.
While Sandfall Interactive does not intend to overhaul its core development philosophy for every individual playstyle, the insights gained from this feedback will be used to better calibrate the difficulty curves of future projects.
Source: iXBT.games
