Civilization 6 Rise and Fall India technique information – how one can win with Chandragupta

Civilization 6 Rise and Fall India technique information – how one can win with Chandragupta

With Civilization VI’s first growth, Rise and Fall, comes a batch of recent experiments to conduct with historical past. India’s new chief, Chandragupta, presents simply such an enchanting setup, tailor-made in the direction of army aggression and early growth. Quite the change from Gandhi.

Want a normal guide to Civ 6 Rise and Fall as an alternative? We’ve received you.

How his aggressive options match up with India’s current spiritual leanings is extra curious nonetheless. It’s virtually sufficient to warrant some type of information that is smart of all of it, isn’t it? If solely. Oh, hold on – you gained’t consider how coincidental that is, however there seems to be that precise factor under. Wow! Let’s learn it. 

Chandragupta options

civ 6 how to win with Chandragupta

First of all – if ever a Civ chief was destined for the duvet of Men’s Health journal, it’s the Mauryan Emperor Chandragupta. Not solely did he unify and increase India up to now that it reached modern-day Afghanistan, he evidently developed killer traps and lats doing it. 

Secondly – and maybe extra pertinently, for the needs of this information – Chandragupta brings a really totally different flavour to India than erstwhile chief Gandhi.

Leader bonus – Arthashastra

Description: Can declare a War of Territorial Expansion after gaining the Military Training Civic. +2 Movement and +5 Combat Strength for the primary ten turns after declaring a War of Territorial Expansion.

This is a biggie. Since you’ll be able to unlock Military Training very early in Civ VI, Arthashastra is about making ready for struggle virtually instantly upon beginning a recreation. Ten turns isn’t all that lengthy to efficiently wage struggle on an enemy and take their capital, so loads of prior planning is required to be sure you don’t waste any of these turns shifting items into place, or – even worse – ready for them to be constructed. 

A extra apparent level nonetheless is that there isn’t any level taking part in as Chandragupta if you’re not going to do no less than a little bit invading. India’s bonuses are sturdy when paired with Gandhi, however a number of Stepwells aren’t going to win the sport for you when you ignore Chandragupta’s apparent early-game army benefit. 

Leader agenda – Maurya Empire

Description: Wants to increase his empire, and dislikes civilisations which have cities near his borders. Likes civilisations that are not near his borders.

There it’s made express. Contrary to Gandhi’s management, Chandragupta is de facto all about increasing his empire in any respect prices, even when which means consuming up different leaders’ territory. Waging struggle early within the recreation has a little bit of a knock-on impact on loyalty, an all-new system at play on this growth, so that you’ll have to plan your city-building and governors accordingly. More on that later.

India options

civ 6 varu guide

Varu

This early-game fight unit goes hand-in-hand with Chandragupta’s Arthashastra bonus. With 40 fight power and a couple of motion, it replaces the Horseman at a better manufacturing value of 120 vs. 80, and diminished motion. However, adjoining items obtain -5 fight power from the Varu, as a result of that’s what occurs to individuals when an unlimited elephant turns up unexpectedly that they perceive is there to harm them.

You solely want the Horseback Riding tech to have the ability to construct the Varu so you must prioritise their manufacturing after having settled the necessities in your first ten to 20 turns. After having declared a War of Territorial Expansion, the Varu has 45 fight power and four motion for ten turns along with that weakening property, obtainable within the Ancient period. Frankly, that’s ridiculous, so benefit from it. 

Last however not least, the Varu upgrades straight to a tank later down the road, so it’s a good technique of protecting your army momentum up within the Modern period when Arthashastra not applies. Tanks require oil and the combustion tech, so make a beeline for these if you’re planning a protracted Domination recreation. 

Building a Varu (if ‘building’ might be thought of the proper phrase for the creation of a struggle elephant) additionally positive aspects you loads of factors in the direction of triggering a Golden Age within the Ancient period, together with the Stepwell (under). 

Stepwell

civ 6 chandragupta Stepwell

An all-purpose improve district, the Stepwell yields +1 meals, +1 housing, +1 religion (if subsequent to a Holy Site), and a further +1 meals if positioned subsequent to a farm. After researching Sanitation it offers a further +1 housing, and after researching Professional Sports (for some cause) it offers one other +1 meals, too. 

This isn’t the type of district to plan a whole recreation round, however it’s actually an enormous assist in the direction of protecting your metropolis joyful, loyal, and rising.

Dharma

Description: Receive the advantages of all Follower beliefs of Religions current in your cities, not simply the one you based. 

This is a strong strategy to generate additional bonuses. On the opposite hand, it requires a defter contact than common when going for a Religious victory as a result of, when you ship in Apostles or Inquisitors to stamp out all hint of rival religions out of your territory, you lose the follower bonuses too. It is greatest to maintain a few of your smaller cities as multi-faith dwellings so that you just decide up their buffs. 

If you aren’t going for a spiritual victory then that is of even better profit. Just let religions seep in throughout your empire and benefit from the buffs. You may have to create an Inquisitor every now and then to cease one faith from taking on – thus blocking an enemy’s path to the Religious victory.

India – victory objectives

civ 6 chandragupta early game guide

The greatest path to victory with Chandragupta is by way of Domination. His early-game bonuses are just too sturdy to disregard, they usually stack so superbly. First construct some Varu and place them on the fringe of your territory close to an opponent’s metropolis. This fills up your Golden Age meter a bit. Then, having researched Military Training, declare a War of Territorial Expansion on that opponent and ship the Varu in to do their factor. Doing this, and gaining an enemy metropolis, fills up that meter a bit extra. Do it proper, and also you’ll have crushed one enemy by taking their capital and gained a big chunk of additional territory earlier than the Ancient period ends, whereas additionally triggering a Golden Age.

To preserve the ball rolling, use the Varu with supporting ranged items till they’re outmatched by extra trendy enemy items, then sit tight and analysis arduous till you’ll be able to improve them to tanks. If you constructed sufficient Varu within the Ancient period and you’ve got sufficient in your treasury, you’ll immediately have the ability to outmatch your close by enemy’s military with one improve. So it’s a matter of going arduous within the early recreation, sitting tight for some time, then going arduous once more in the direction of the top. 

If you might be occupying loads of enemy cities, loyalty will develop into an issue earlier than too lengthy. With that in thoughts, appoint a military-minded Governor in your capital as early as the sport permits, and rapidly promote them in order that when the time involves quell a disloyal metropolis, you’ll be able to ship them in and cease worrying about it.

civ 6 chandragupta strategy guide civics

Religious victory can also be a risk due to Dharma’s bonuses and the Stepwell’s potential +three religion factors, however it’s trickier than the Domination route – particularly if you’re doing it with out Gandhi. Using Chandragupta’s early army benefit to take a civ that has already developed a few Holy Sites is the perfect basis for this, then getting Stepwells constructed good and early to generate a great religion level per flip complete as quickly as doable. 

India – wonders

Wonders will help cement a selected method with their buffs. Although most of these buffs are likely to favour Culture or Religious victory approaches you’ll be able to nonetheless acquire an edge because the aggressor by constructing correctly.

Firstly, the Hanging Gardens are nice for any civ no matter victory route as they increase progress 15% in all cities and supply +2 housing within the metropolis they’re in-built. After that, the Terracotta Army is a superb thought for Chandragupta as a result of along with offering +1 Great General factors (having considered one of these could be helpful for main your Varu round) it bestows all land items with a free promotion. Alhambra is an effective medieval surprise, netting you an additional army coverage slot and +1 Great General level per flip. 

Later within the recreation, the Ruhr Valley boosts manufacturing by 20% within the metropolis it’s in-built, whereas additionally including +1 manufacturing for each mine and quarry in metropolis limits.

Chandragupta – governments and insurance policies

civ 6 chandragupta policies governments guide

It is greatest to steadiness sturdy army coverage with a number of perks to maintain your inhabitants joyful when taking part in as Chandragupta. In the early recreation, which means choosing Oligarchy as quickly because it’s obtainable, as a result of +four fight power for all land melee items is large, notably paired with a 20% expertise improve. There is just one army coverage slot however you should utilize the wildcard slot to chuck in one other when you like. 

From there, it’s a toss-up between Monarchy and Theocracy relying on how your recreation goes. Since you’ll probably be sitting tight throughout this period and stockpiling for a later army assault, Monarchy’s mix of three army coverage slots with considered one of every for the opposite coverage sorts may swimsuit you. Or, if you’re benefiting from Dharma and wish to make good use of your religion, decide Theocracy. This will allow you to purchase land items with religion at a 15% low cost, dashing up the stockpiling course of. In the Modern period – and we will’t consider we’re typing this – Fascism may be greatest for you. It accelerates unit manufacturing, boosts fight effectiveness, and offers a possible six army coverage slots when you use the wildcards for army insurance policies too. Seven, when you constructed Alhambra. Good luck sleeping at night time, is all. 

As for the insurance policies themselves, Agoge will velocity up manufacturing of these Varu by 50%, Conscription reduces every unit’s upkeep value by 1 gold per flip, and Martial Law reduces struggle weariness by 25%. These three will preserve you in respectable form all through the sport when you’re taking part in a protracted Domination victory, whereas the opposite army slots can be utilized extra situationally. In want of quick defence? Bastions offers +6 metropolis protection power and +5 metropolis ranged power. Finally determined it’s time to improve these Varu to tanks? Pop Professional Army in considered one of your slots and do it for 50% much less gold.


 
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