The new console preserves the capabilities of the first model while introducing distinctive features, including a “mouse” style control mode. For Requiem, however, the team elected to abandon that option after prolonged testing failed to deliver the desired results.
Producer Masato Kumazawa explained that developers experimented with Joy-Con-based aiming so players could target as if using a true pointer. Once implemented, the mechanic proved overly complicated and imprecise — its accuracy did not align with the pacing and demands of a horror-survival game. To avoid disrupting the experience, the team chose a gyroscopic solution, which felt more intuitive and better suited to the title.
Kumazawa noted that development on the Switch 2 went smoothly thanks to experience gained from prior Switch and PC entries. The newer hardware provided a more controlled environment, easing optimization. The main challenge, he said, was the attempt to incorporate mouse-like controls, which were removed after testing.
The Switch 2 version will offer two aiming alternatives: the right analog stick for a conventional approach and motion-sensing controls for finer precision. It is still unknown whether gyroscope support will be available on the PS5 and other platforms.
Source: iXBT.games
